Imagination PowerVR SDK Blog
PowerVR SDK and Tools v18.2 is now available! [PowerVR Insider] (2)

The headline features for this release include some exciting new examples demonstrating new techniques in our SDK, and some very useful new functionality for our performance profiling tool, PVRTune. Find out more in the…

Before you post [PowerVR Insider] (2)

Hi, before you post please make sure you do the following: Read our documentation as it may contain the answer you are looking for. Read our blog, we may…

PVRShaman Qt5PrintSupport.dll issue [Uncategorized] (3)
EGL_EXT _create_context _robustness performance [Uncategorized] (2)
Random freezes inside glDrawElements [PowerVR Insider] (10)
How to import Tensorflow model into CLDNN [PowerVR Insider] (2)
PVRTexTool GUI Linux x64 can't save image [Uncategorized] (9)
Overhead of glDrawArrays vs. glMultiDrawArrays [Uncategorized] (5)
PVRTexTool Linux_x86_64 gcc linker error [Uncategorized] (5)
Uniform Buffer Array is not supported by PowerVR GE8300? [PowerVR Insider] (4)
glBufferData and context sharing [PowerVR Insider] (6)
Vulkan Rendering Output skewed on MTK8167 / PowerVR GE8300, wrong pixel pitch? [PowerVR Insider] (5)
Could not Open PVRCore.lib [PowerVR Insider] (2)
Cannot find lib binaries in SDK 2018_R2 [Uncategorized] (1)
Can I use the GCMP instruction on a GLSL shader? [PowerVR Insider] (2)
eglSwapBuffers displays before rendering has finished. [PowerVR Insider] (13)
Recommendations for optimizing the following scenario [Uncategorized] (2)
glRenderbufferStorage GL_INVALID_OPERATION in SDK 2018 R2 [PowerVR Insider] (3)
Fastest way for drawing ever changing triangle set [Uncategorized] (2)
Overhead in DrawArraysAutoIndices [PowerVR Insider] (9)
OpenWrt support of ci40 board [Uncategorized] (1)
glBindFramebuffer performance recommendations [Uncategorized] (2)
Vulkan newbie's question about layout modifier "set = ..." [PowerVR Insider] (3)
Is there any way to compress `rbga` channel to single channel [PowerVR Insider] (5)
GE8100 in HTC Desire 12 (Android 7.1.1): fragment shader fails to compile [PowerVR Insider] (12)
If i could get the pdb files on windows with the libGLESv2.dll and libEGL.dll? [PowerVR Insider] (5)
About GetPhysicalDeviceSparseImageFormatProperties cause runtime error. [PowerVR Insider] (3)
glTexImage2D crash on PowerVR GE8100 [PowerVR Insider] (2)
Version 320 es. Not supported [PowerVR Insider] (5)
What tool should I use to convert compiled Vulkan SPIR-V bytecode into C/C++ header files? [PowerVR Insider] (3)