Imagination PowerVR SDK Blog

PowerVR Insider

PowerVR SDK and Tools v18.2 is now available! (2)

The headline features for this release include some exciting new examples demonstrating new techniques in our SDK, and some very useful new functionality for our performance profiling tool, PVRTune. Find out more in the…

Before you post (2)

Hi, before you post please make sure you do the following: Read our documentation as it may contain the answer you are looking for. Read our blog, we may…

About the PowerVR Insider category (1)
Random freezes inside glDrawElements (10)
How to import Tensorflow model into CLDNN (2)
Uniform Buffer Array is not supported by PowerVR GE8300? (4)
glBufferData and context sharing (6)
Vulkan Rendering Output skewed on MTK8167 / PowerVR GE8300, wrong pixel pitch? (5)
Could not Open PVRCore.lib (2)
Can I use the GCMP instruction on a GLSL shader? (2)
eglSwapBuffers displays before rendering has finished. (13)
glRenderbufferStorage GL_INVALID_OPERATION in SDK 2018 R2 (3)
Overhead in DrawArraysAutoIndices (9)
Vulkan newbie's question about layout modifier "set = ..." (3)
Is there any way to compress `rbga` channel to single channel (5)
GE8100 in HTC Desire 12 (Android 7.1.1): fragment shader fails to compile (12)
If i could get the pdb files on windows with the libGLESv2.dll and libEGL.dll? (5)
About GetPhysicalDeviceSparseImageFormatProperties cause runtime error. (3)
glTexImage2D crash on PowerVR GE8100 (2)
Version 320 es. Not supported (5)
What tool should I use to convert compiled Vulkan SPIR-V bytecode into C/C++ header files? (3)
PowerVR Video Encoder and Decoder (2)
PVRTexToolCLI (2018 Release 1) doesn't work on macOS (High Sierra) (9)
SGX544 support on TI-RTOS (2)
GT7400 compile OpenCL NDRANGE_KERNEL executed abnormally (4)
Blender GEO Skinned Animation? (9)
AR0135 usb 3.0 camera can be supported by QUALCOMM 820AR0135 (1)
How to view cube faces and cubearray and array levels (2)
Windows Emulation: Greatly reduced OGLES2 MSAA performance (2)
Driver instrumentation overhead (2)