# anti alaising nokia

**URL:** <https://forums.imgtec.com/t/anti-alaising-nokia/45>\
**Category:** PowerVR Insider\
**Created:** [March 10, 2008, 12:23pm UTC](https://forums.imgtec.com/t/anti-alaising-nokia/45 "2008-03-10T12:23:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![system](https://us1.discourse-cdn.com/flex015/uploads/imagination1/original/1X/c6cddba6c1b4ac7a6faa08acddd4015289a6854e.png) [@system](https://forums.imgtec.com/u/system)\
**Post date:** [March 10, 2008, 12:23pm UTC](https://forums.imgtec.com/t/anti-alaising-nokia/45/1 "2008-03-10T12:23:54Z")

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Hi,  
I’m using your Symbian S60 3rd Ed&nbsp;  
  
SDK and I want enable anti-aliasing to run on my N95 game.  
  
I can’t find how to do this?  
  
&nbsp;Is this the right place to ask?

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**Author:** ![xmas](https://avatars.discourse-cdn.com/v4/letter/x/958977/32.png) [@xmas](https://forums.imgtec.com/u/xmas)\
**Post date:** [March 10, 2008, 1:38pm UTC](https://forums.imgtec.com/t/anti-alaising-nokia/45/2 "2008-03-10T13:38:17Z")

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fuzz wrote:

Hi,  
I'm using your Symbian S60 3rd Ed&nbsp; SDK and I want enable anti-aliasing to run on my N95 game.  
  
I can't find how to do this?  
  
&nbsp;Is this the right place to ask?

Hi fuzz, welcome to our forum!
  

&nbsp;
  

  

  

  

  

  

  

  

  

  

  

You can enable anti-aliasing through EGL. First, you have to find an EGLconfig where the attribute EGL\_SAMPLE\_BUFFERS&nbsp;is 1 and EGL\_SAMPLES&nbsp;equals the number of samples you want.&nbsp;PowerVR MBX supports 2 and 4 sample anti-aliasing. You should add these attributes to the attribute list passed to eglChooseConfig.
  

  

&nbsp;
  

Then you create an EGL surface with that config. Rendering to this surface will be anti-aliased.

Xmas2008-03-10 14:39:11
