# anti aliasing on MBX

**URL:** <https://forums.imgtec.com/t/anti-aliasing-on-mbx/213>\
**Category:** PowerVR Insider\
**Created:** [January 2, 2009, 8:06pm UTC](https://forums.imgtec.com/t/anti-aliasing-on-mbx/213 "2009-01-02T20:06:39Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![lefty](https://avatars.discourse-cdn.com/v4/letter/l/85e7bf/32.png) [@lefty](https://forums.imgtec.com/u/lefty)\
**Post date:** [January 2, 2009, 8:06pm UTC](https://forums.imgtec.com/t/anti-aliasing-on-mbx/213/1 "2009-01-02T20:06:39Z")

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It says in the SDK documentation that PowerVR can do Full Scene Anti Aliasing and supports 2x horizontal, 2x vertical and 4x anti-aliasing, however I can’t find how it’s enabled. Anyone know?  
thanks

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**Author:** ![lefty](https://avatars.discourse-cdn.com/v4/letter/l/85e7bf/32.png) [@lefty](https://forums.imgtec.com/u/lefty)\
**Post date:** [January 3, 2009, 5:13pm UTC](https://forums.imgtec.com/t/anti-aliasing-on-mbx/213/2 "2009-01-03T17:13:15Z")

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Ok, now I see it’s done with eglChooseConfig. Unfortunately, the iPhone uses some extension to bind the surface instead of the standard egl way. I wonder if it’s possible to use egl?

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**Author:** ![xmas](https://avatars.discourse-cdn.com/v4/letter/x/958977/32.png) [@xmas](https://forums.imgtec.com/u/xmas)\
**Post date:** [January 5, 2009, 4:30pm UTC](https://forums.imgtec.com/t/anti-aliasing-on-mbx/213/3 "2009-01-05T16:30:43Z")

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I’d suggest sending a feature request for anti-aliasing to Apple.

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**Author:** ![lefty](https://avatars.discourse-cdn.com/v4/letter/l/85e7bf/32.png) [@lefty](https://forums.imgtec.com/u/lefty)\
**Post date:** [January 5, 2009, 6:53pm UTC](https://forums.imgtec.com/t/anti-aliasing-on-mbx/213/4 "2009-01-05T18:53:58Z")

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I tried logging a bug, but for some reason Apple won’t let me log in with my id. ☹   
Oh well.&nbsp;
