# can i use multiTexture in the dell x51v?

**URL:** <https://forums.imgtec.com/t/can-i-use-multitexture-in-the-dell-x51v/406>\
**Category:** PowerVR Insider\
**Created:** [July 14, 2009, 12:36am UTC](https://forums.imgtec.com/t/can-i-use-multitexture-in-the-dell-x51v/406 "2009-07-14T00:36:45Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![italylili](https://avatars.discourse-cdn.com/v4/letter/i/e68b1a/32.png) [@italylili](https://forums.imgtec.com/u/italylili)\
**Post date:** [July 14, 2009, 12:36am UTC](https://forums.imgtec.com/t/can-i-use-multitexture-in-the-dell-x51v/406/1 "2009-07-14T00:36:45Z")

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I&nbsp; am going to use the multi texture in the dell x51v platform, and the number of

texture unit is 2.&nbsp; i found the multiTexture of trainingcourse works well in the pc emunation
  

, but in the windows mobile version, the GL\_ARB\_texture\_env\_combine seen not suported. then how to use multiTexture?
  

&nbsp;
  

&nbsp;if(!CPVRTglesExt::IsGLExtensionSupported("GL\_ARB\_texture\_env\_combine"))  
&nbsp;&nbsp;{  
&nbsp;&nbsp;&nbsp;PVRShellSet(prefExitMessage, "Can't run this trainingcourse without support for GL\_ARB\_texture\_env\_combinen");  
&nbsp;&nbsp;&nbsp;return false; // Can't run this demo  
&nbsp;&nbsp;}
  

&nbsp;
  

&nbsp;

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<div class="post-metadata">

**Author:** ![italylili](https://avatars.discourse-cdn.com/v4/letter/i/e68b1a/32.png) [@italylili](https://forums.imgtec.com/u/italylili)\
**Post date:** [July 17, 2009, 7:08am UTC](https://forums.imgtec.com/t/can-i-use-multitexture-in-the-dell-x51v/406/2 "2009-07-17T07:08:29Z")

</div>

any one can help me and answer my question

  

thanks!

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<div class="post-metadata">

**Author:** ![GordonMaclachlan](https://avatars.discourse-cdn.com/v4/letter/g/c68b51/32.png) [@GordonMaclachlan](https://forums.imgtec.com/u/GordonMaclachlan)\
**Post date:** [September 3, 2009, 2:28pm UTC](https://forums.imgtec.com/t/can-i-use-multitexture-in-the-dell-x51v/406/3 "2009-09-03T14:28:52Z")

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Sorry for taking so long to get back to you.  
  
  
  
  
  
I believe the extension you require is GL\_IMG\_texture\_env\_enhanced\_fixed\_function and is documented in our SDK. It is more restricted than GL\_ARB\_texture\_env\_combine, but hopefully you’ll be able to achieve what you require with it.  
  
  
  
  
  
Note that the OpenGL ES 1.0 version of the SDK for the Axim is still provided from our SDK download pages, but we are no longer updating it I’m afraid.
