# Collada2POD splits cube into two meshes

**URL:** <https://forums.imgtec.com/t/collada2pod-splits-cube-into-two-meshes/1278>\
**Category:** PowerVR Insider\
**Tags:** pvrshaman\
**Created:** [January 4, 2012, 6:20pm UTC](https://forums.imgtec.com/t/collada2pod-splits-cube-into-two-meshes/1278 "2012-01-04T18:20:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![hansilein](https://avatars.discourse-cdn.com/v4/letter/h/c77e96/32.png) [@hansilein](https://forums.imgtec.com/u/hansilein)\
**Post date:** [January 4, 2012, 6:20pm UTC](https://forums.imgtec.com/t/collada2pod-splits-cube-into-two-meshes/1278/1 "2012-01-04T18:20:39Z")

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Hi,

I created a Cube with two Materials in Blender 2.61(MAC OSX 10.7.2) and exported it as a COLLADA 1.4.1 dae-File.

Afterwards I transformed the dae-file into a pod-file with Collada2POD v.2.09 (MAC OSX 10.7.2). The Output window shows the following hint:

Note: Splitting "Cube" up into individual nodes as it is made up of 2 meshes.

It is possible to load the pod-file with the two materials in PVRShaman v.1.11 (MAC OSX 10.7.2) and rotate the cube.

Unfortunately there is missing a route node for the two Materials as it is provided for the "DieCube.pod"-file.

Instead of that is the cube divided in two submeshes "Cube-submesh0" and "Cube-submesh1" without a root node. That renders the cube useless for an easy Cocos3D integration.

Any hints what to change to get the cube exported with a root node?

Thanks

Michael&nbsp;

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<div class="post-metadata">

**Author:** ![hansilein](https://avatars.discourse-cdn.com/v4/letter/h/c77e96/32.png) [@hansilein](https://forums.imgtec.com/u/hansilein)\
**Post date:** [January 5, 2012, 7:23am UTC](https://forums.imgtec.com/t/collada2pod-splits-cube-into-two-meshes/1278/2 "2012-01-05T07:23:18Z")

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Hi,

I just found the reason for the mission root node.

One have to choose "Model space" of the "Coordinate System". To get a root node generated.

If one chooses "World space" instead the root node is missing.

Now it the cube with two materials works like a charm.&nbsp; ![Smile]()

Thanks

Michael&nbsp;
