# COLLADA2POD v2.08 not exporting mesh

**URL:** <https://forums.imgtec.com/t/collada2pod-v2-08-not-exporting-mesh/1086>\
**Category:** PowerVR Insider\
**Tags:** pvrgeopod, pvrshaman\
**Created:** [May 23, 2011, 8:35pm UTC](https://forums.imgtec.com/t/collada2pod-v2-08-not-exporting-mesh/1086 "2011-05-23T20:35:09Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![machcubed](https://avatars.discourse-cdn.com/v4/letter/m/a4c791/32.png) [@machcubed](https://forums.imgtec.com/u/machcubed)\
**Post date:** [May 23, 2011, 8:35pm UTC](https://forums.imgtec.com/t/collada2pod-v2-08-not-exporting-mesh/1086/1 "2011-05-23T20:35:09Z")

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Hello everyone,  
  
  
  
  
  
I made a 3d model with an armature (but no animations) using Blender 2.57a. I then opened it in Blender 2.57b to export it as a COLLADA 1.4.1 file. The file is available at the following URL:  
  
  
  
  
  
[http://www.machcubed.com/penguin.dae](http://www.machcubed.com/penguin.dae)  
  
  
  
  
  
I then downloaded the latest SDK today, version 2.8, and used COLLADA2POD with the following settings:  
  
  
  
  
  
Export geometry: on  
  
  
Export matrices: off  
  
  
Fixed point: off  
  
  
  
  
  
Export materials: on  
  
  
Merge: off  
  
  
Invert transparency: on  
  
  
  
  
  
Export animation: off (there’s no animation data anyway, just an armature)  
  
  
  
  
  
Coordinate System: OpenGL, World space  
  
  
Static frame: 0  
  
  
  
  
  
Normals: on  
  
  
Vertex colours: off  
  
  
Mapping channels: on  
  
  
Flip V coordinate: on  
  
  
Generate tangent-space: off  
  
  
Interleave vectors: on  
  
  
Align vertex data to 32-bit: on  
  
  
Export skin modifiers: on  
  
  
Matrix palette size: 9  
  
  
Primitive Type: Triangle list, Indexed  
  
  
Triangle Sort: PVRTGeometrySort, Sort vertices  
  
  
Vertex vector formats: default  
  
  
  
  
  
Post-export command line arguments: none  
  
  
  
  
  
Output:

Code:

  
Parsing /Users/alonzomachiraju/Documents/Blender/penguin.dae  
Complete.  
  
GenA  
Lamp  
Camera  
Armature  
backbone  
neckbone  
headbone  
neckbone.000  
neckbone.001  
headbone.000  
headbone\_L  
headbone\_R  
headbone.001  
shoulderboneL  
backbone\_L.000  
shoulderboneR  
backbone\_R.000  
lowerbackbone  
tailbone  
legL  
footL  
legR  
footR  
backbone\_L  
backbone\_R  
backbone\_L.001  
backbone\_R.001  
Sphere  
Complete.  
GenB  
Complete.  
GenC  
Complete.  
GenD  
Complete.  
Save  
Complete.  
  
Opening  
' /Users/alonzomachiraju/Documents/Blender/penguin.pod '  
in  
' /Users/alonzomachiraju/Development/SDKPackage\_OGLES2/Utilities/PVRShaman/MacOS\_x86\_32/PVRShaman '.  

  
  
  
When the exported POD file is opened in PVRShaman, the light, camera, and material are all present, but not the mesh or armature. What's going on?  
  
  
  
Note: I tried to install PVRGeoPOD in Blender 2.57, using, but the option to export a POD file directly from Blender 2.57 isn't visible in File-\>Export. I tried again after changing the line Blender: 249 to Blender: 257, but that didn't help at all. Is PVRGeoPOD incompatible with Blender 2.57 ATM?  
  
  
  
UPDATE: My COLLADA 1.4.1 file won't open in Preview, nor will Blender import it successfully. How do I do a COLLADA 1.4.0 export from Blender 2.57?MachCUBED2011-05-25 21:53:11

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**Author:** ![Scott](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/scott/32/256_2.png) [@Scott](https://forums.imgtec.com/u/Scott)\
**Post date:** [June 21, 2011, 1:50pm UTC](https://forums.imgtec.com/t/collada2pod-v2-08-not-exporting-mesh/1086/2 "2011-06-21T13:50:29Z")

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Sorry for the delay. We’ve taken a look at your Collada file and it doesn’t appear to be complete as it has an empty controller library and nothing references the mesh data. This would explain why the mesh isn’t exported to POD from Collada2POD.

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**Author:** ![machcubed](https://avatars.discourse-cdn.com/v4/letter/m/a4c791/32.png) [@machcubed](https://forums.imgtec.com/u/machcubed)\
**Post date:** [June 21, 2011, 6:25pm UTC](https://forums.imgtec.com/t/collada2pod-v2-08-not-exporting-mesh/1086/3 "2011-06-21T18:25:02Z")

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I wonder how it could end up with an empty controller library and all. Could it be an error in my .blend file?
