# Could not show multiple textures

**URL:** <https://forums.imgtec.com/t/could-not-show-multiple-textures/879>\
**Category:** PowerVR Insider\
**Created:** [October 26, 2010, 7:37pm UTC](https://forums.imgtec.com/t/could-not-show-multiple-textures/879 "2010-10-26T19:37:56Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![renaissance](https://avatars.discourse-cdn.com/v4/letter/r/b19c9b/32.png) [@renaissance](https://forums.imgtec.com/u/renaissance)\
**Post date:** [November 19, 2010, 10:51pm UTC](https://forums.imgtec.com/t/could-not-show-multiple-textures/879/21 "2010-11-19T22:51:42Z")

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Hi Gordon:

Can you help answer this quesiton?
  

&nbsp;
  

"Another related question is that if we define the location close to the view point with small value and the location far away&nbsp;with large value, how about the normal definition?  

&nbsp;
  

In the above code(your code), the normal is defined as&nbsp;&nbsp;0.0f,0.0f,1.0f, which is&nbsp;not towards the view point. But why we still can see the light reflect from this plane?&nbsp;Can you help me explain this? I have a feeling I do not have a correct understanding of the coordinate system in the OpenGL ES.
  

"
  

  

Thank u very much,
  

&nbsp;
  

Renaissance

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