# Crash glBlitFramebuffer() on PowerVR GE8320

**URL:** <https://forums.imgtec.com/t/crash-glblitframebuffer-on-powervr-ge8320/4178>\
**Category:** PowerVR Insider\
**Tags:** pvrtrace\
**Created:** [July 8, 2025, 9:09am UTC](https://forums.imgtec.com/t/crash-glblitframebuffer-on-powervr-ge8320/4178 "2025-07-08T09:09:32Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![SeongbeomJeong](https://avatars.discourse-cdn.com/v4/letter/s/e19b73/32.png) [@SeongbeomJeong](https://forums.imgtec.com/u/SeongbeomJeong)\
**Post date:** [July 8, 2025, 9:09am UTC](https://forums.imgtec.com/t/crash-glblitframebuffer-on-powervr-ge8320/4178/1 "2025-07-08T09:09:32Z")

</div>

Hello.

We are currently developing using Unreal Engine 5.5.4.  
During playing, we encountered a crash that occurs only on devices with **PowerVR GE8320** when change screen orientation.  
The crash happens in **glBlitFramebuffer()** during screen rotation.

The occurred devices :

- Realme C2 (RMX1941) – Android 9, OpenGL ES 3.2 build 1.10@5130912
- Oppo A78 (CPH2483) – Android 12, OpenGL ES 3.2 build 1.10@5130912

Below is the crash backtrace that occurred when playing the engine template project with the OpenGL renderer on the Realme C2.

```auto
******  ******  ******  ******  ******  ******  ******  ******
Build fingerprint: 'Realme/RMX1941/RMX1941:9/PPR1.180610.011/1616400576:user/release-keys'
Revision: '0'
ABI: 'arm64'
pid: 29871, tid: 30200, name: Thread-4 >>> com.YourCompany.MyProject <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x4f0
Cause: null pointer dereference
    x0 0000000000000001 x1 000000000000302a x2 0000000000000001 x3 00000070b4115600
    x4 0000000000000000 x5 00000070b4115420 x6 0000000000000010 x7 00000000ffffffff
    x8 0000000000000000 x9 0000000000000002 x10 0000000000000000 x11 000000000000302a
    x12 00000000000002d0 x13 0000000000000001 x14 0000000000000001 x15 aaaaaaaaaaaaaaab
    x16 000000710d69ecf8 x17 000000710d6dfba4 x18 00000071a15bb000 x19 00000070fc191780
    x20 00000070fc1997e8 x21 00000070fc11dc00 x22 00000070fc195c80 x23 0000000000000000
    x24 0000000000000000 x25 00000070b4115c08 x26 0000000000000000 x27 0000000000000000
    x28 00000070b4115c18 x29 00000070b4115af0
    sp 00000070b4115660 lr 000000710c91ed48 pc 000000710c91ed54

backtrace:
    #00 pc 0000000000015d54 /vendor/lib64/egl/libGLESv2_mtk.so
    #01 pc 0000000000015950 /vendor/lib64/egl/libGLESv2_mtk.so (glBlitFramebuffer+5320)
    #02 pc 00000000121b2cd0 /data/app/com.YourCompany.MyProject-Di88srMiG05wSnVmTvF9xw==/lib/arm64/libUnreal.so (offset 0xaa5f000)
    #03 pc 0000000012209524 /data/app/com.YourCompany.MyProject-Di88srMiG05wSnVmTvF9xw==/lib/arm64/libUnreal.so (offset 0xaa5f000) (FOpenGLDynamicRHI::UnlockTexture2DArray_RenderThread(FRHICommandListImmediate&, FRHITexture*, unsigned int, unsigned int, bool)+1200)
    #04 pc 000000000c8e0e54 /data/app/com.YourCompany.MyProject-Di88srMiG05wSnVmTvF9xw==/lib/arm64/libUnreal.so (offset 0xaa5f000)
    #05 pc 000000000c8ad5f0 /data/app/com.YourCompany.MyProject-Di88srMiG05wSnVmTvF9xw==/lib/arm64/libUnreal.so (offset 0xaa5f000) (GetTypeHash(FSamplerStateInitializerRHI const&)+40)

```

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<div class="post-metadata">

**Author:** ![AlejandroC](https://avatars.discourse-cdn.com/v4/letter/a/97f17d/32.png) [@AlejandroC](https://forums.imgtec.com/u/AlejandroC)\
**Post date:** [July 10, 2025, 10:29am UTC](https://forums.imgtec.com/t/crash-glblitframebuffer-on-powervr-ge8320/4178/2 "2025-07-10T10:29:23Z")

</div>

Hi liiyuu,

Thanks for your message, and welcome to the PowerVR Developer Forum!

The GPU driver version reported (1.10@5130912) is really old and there might be a possible driver issue. Unfortunately Imagination Technologies does not decide what GPU driver version runs on retail devices, but the SoC manufacturer does.

You might want to reach the SoC manufacturer in this regard, in case they are considering to update the GPU driver for those devices.

Best regards,  
Alejandro

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<div class="post-metadata">

**Author:** ![SeongbeomJeong](https://avatars.discourse-cdn.com/v4/letter/s/e19b73/32.png) [@SeongbeomJeong](https://forums.imgtec.com/u/SeongbeomJeong)\
**Post date:** [July 14, 2025, 2:28am UTC](https://forums.imgtec.com/t/crash-glblitframebuffer-on-powervr-ge8320/4178/3 "2025-07-14T02:28:33Z")

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Hi AlejandroC, thanks for your reply.

First of all, our game targets support for a variety of devices with PowerVR GPUs. So we’re looking to properly address the issue.

Before contacting SoC manufacturer, we’d like to get a clearer understanding of the root cause of the driver issue. Could you help us investigate this further?  
Also, if this is a known issue limited to specific driver versions, we’d appreciate any insights on potential workarounds.

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<div class="post-metadata">

**Author:** ![SeongbeomJeong](https://avatars.discourse-cdn.com/v4/letter/s/e19b73/32.png) [@SeongbeomJeong](https://forums.imgtec.com/u/SeongbeomJeong)\
**Post date:** [July 14, 2025, 4:11am UTC](https://forums.imgtec.com/t/crash-glblitframebuffer-on-powervr-ge8320/4178/4 "2025-07-14T04:11:55Z")

</div>

One more thing we found is that the issue does not occur on this device.

- Galaxy A12 (GE8320) - Android 11, OpenGL ES 3.2 build 1.13@5776728

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<div class="post-metadata">

**Author:** ![AlejandroC](https://avatars.discourse-cdn.com/v4/letter/a/97f17d/32.png) [@AlejandroC](https://forums.imgtec.com/u/AlejandroC)\
**Post date:** [July 14, 2025, 8:03am UTC](https://forums.imgtec.com/t/crash-glblitframebuffer-on-powervr-ge8320/4178/5 "2025-07-14T08:03:53Z")

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Hi SeongbeomJeong,

Thanks for your message.

If the issue does not happen on a device with GPU driver version 1.13@5776728, I advice you consider this as the minimal version to allow your game to run. It is an old driver version as well. Many retail PowerVR devices will still have that version or a more recent one.

Best regards,  
Alejandro
