# Creating terrains

**URL:** https://forums.imgtec.com/t/creating-terrains/1001
**Category:** PowerVR Insider
**Created:** [February 14, 2011, 5:50am UTC](https://forums.imgtec.com/t/creating-terrains/1001 "2011-02-14T05:50:01Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![igor-melnikov](https://avatars.discourse-cdn.com/v4/letter/i/e9bcb4/32.png) [@igor-melnikov](https://forums.imgtec.com/u/igor-melnikov)
#### Post date: [February 14, 2011, 5:50am UTC](https://forums.imgtec.com/t/creating-terrains/1001/1 "2011-02-14T05:50:01Z")

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Dear IMG Team,

I am trying to create simple terrain application, few hills and such. I could get managed to make it in Blender, convert to POD and then load in my game. Now I want to display sphere object, based on the terrain's height at particular position. So I simply move the sphere across the terrain and want it to go up and down, depending on the landscape height.

Terrain doesn't necessary should have a texture, it could be just some material.

Assume that I have a terrainMesh and a sphereMesh:  
I want to display my sphere at some X1, Y1, Z1 position on the terrain. X1 and Y1 I can set myself based on the keyboard input, but what about Z1, how can I calculate the value using&nbsp;terrainMesh?

Thank you.
