# Creation of GL\_LUMINANCE(16 bit) texture for FBO

**URL:** <https://forums.imgtec.com/t/creation-of-gl-luminance-16-bit-texture-for-fbo/1029>\
**Category:** PowerVR Insider\
**Created:** [March 15, 2011, 12:44pm UTC](https://forums.imgtec.com/t/creation-of-gl-luminance-16-bit-texture-for-fbo/1029 "2011-03-15T12:44:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![akp123](https://avatars.discourse-cdn.com/v4/letter/a/ac91a4/32.png) [@akp123](https://forums.imgtec.com/u/akp123)\
**Post date:** [March 15, 2011, 12:44pm UTC](https://forums.imgtec.com/t/creation-of-gl-luminance-16-bit-texture-for-fbo/1029/1 "2011-03-15T12:44:46Z")

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Hi,

I am trying to create a FBO with&nbsp; GL\_LUMINANCE (16 bit) texture on OMAP(OPENGL ES 1.4).&nbsp; But the FBO creation fails as only a Colour texture can be bound to a FBO. Is there an alternative to it?, Do i have something like R16 etc which i can use? 
  

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Is there any support for YUV422 textures on OMAP3430?
  

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