# Deferred Shading on SGX

**URL:** <https://forums.imgtec.com/t/deferred-shading-on-sgx/731>\
**Category:** PowerVR Insider\
**Created:** [June 13, 2010, 3:21pm UTC](https://forums.imgtec.com/t/deferred-shading-on-sgx/731 "2010-06-13T15:21:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![aik6980](https://avatars.discourse-cdn.com/v4/letter/a/858c86/32.png) [@aik6980](https://forums.imgtec.com/u/aik6980)\
**Post date:** [June 13, 2010, 3:21pm UTC](https://forums.imgtec.com/t/deferred-shading-on-sgx/731/1 "2010-06-13T15:21:13Z")

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Hi,  
  
Is it possible to use MultipleRTs on SGX5xx? If so, what extension I should be looking for?  
I’m trying to find the following functions but seem they didn’t defined anywhere  
(using PowerVR SDK)   
\<pre =“code”\>glGetIntergeri(GL\_MAX\_DRAW\_BUFFERS, &maxbuffers);  
  
GLenum buffers[] = { GL\_COLOR\_ATTACHMENT0\_EXT, GL\_COLOR\_ATTACHMENT1\_EXT };  
glDrawBuffers(2, buffers);  
  
  
Thanks in advance.  
Aik.
