# Deferred shading technique on OpenGLE2.0

**URL:** <https://forums.imgtec.com/t/deferred-shading-technique-on-opengle2-0/302>\
**Category:** PowerVR Insider\
**Created:** [April 1, 2009, 6:43am UTC](https://forums.imgtec.com/t/deferred-shading-technique-on-opengle2-0/302 "2009-04-01T06:43:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![honestee](https://avatars.discourse-cdn.com/v4/letter/h/a9a28c/32.png) [@honestee](https://forums.imgtec.com/u/honestee)\
**Post date:** [April 1, 2009, 6:43am UTC](https://forums.imgtec.com/t/deferred-shading-technique-on-opengle2-0/302/1 "2009-04-01T06:43:52Z")

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Can I test Deferred Shading(Quad Shading?)&nbsp;technique on OpenGLES2.0 PC Emulator?
  

And are there any source code or document to refer?

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**Author:** ![honestee](https://avatars.discourse-cdn.com/v4/letter/h/a9a28c/32.png) [@honestee](https://forums.imgtec.com/u/honestee)\
**Post date:** [April 1, 2009, 6:46am UTC](https://forums.imgtec.com/t/deferred-shading-technique-on-opengle2-0/302/2 "2009-04-01T06:46:52Z")

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Especially, how can I get/use MRT?..&nbsp; ![Cry](https://www.imgtec.com/forum/smileys/smiley19.gif)

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**Author:** ![xmas](https://avatars.discourse-cdn.com/v4/letter/x/958977/32.png) [@xmas](https://forums.imgtec.com/u/xmas)\
**Post date:** [April 2, 2009, 12:17pm UTC](https://forums.imgtec.com/t/deferred-shading-technique-on-opengle2-0/302/3 "2009-04-02T12:17:46Z")

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Unfortunately MRTs are neither a core feature nor is there an OpenGL ES extension for them. This may change in future, but until then you can’t use MRTs.
