# Exporting Skinned Animation

**URL:** <https://forums.imgtec.com/t/exporting-skinned-animation/170>\
**Category:** PowerVR Insider\
**Tags:** pvrgeopod, pvrshaman\
**Created:** [October 20, 2008, 3:37am UTC](https://forums.imgtec.com/t/exporting-skinned-animation/170 "2008-10-20T03:37:45Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![nick-young](https://avatars.discourse-cdn.com/v4/letter/n/e47c2d/32.png) [@nick-young](https://forums.imgtec.com/u/nick-young)\
**Post date:** [October 20, 2008, 3:37am UTC](https://forums.imgtec.com/t/exporting-skinned-animation/170/1 "2008-10-20T03:37:45Z")

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Hi,  
I am having trouble exporting and viewing skinned animation.  
  
I can see the mesh, I can see the bones animating when I check the ‘Bone Geometry’ in the export, but I cannot see the mesh deforming.  
  
Export Skin Modifiers is checked, Max simultaneous matrices = 8  
Export Matrices = Checked  
Animation/Export Controllers = Checked (Static Frame = 0)  
  
I am using PVRGeoPOD\_2.03.23.1166, and viewing in PVRShaman 1.5 and using the sample Mallet file that comes with the SDK that is set up with bones and skin modifiers.  
  
Can anyone help?  
  
Cheers Nick

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**Author:** ![CarlosSarria](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/carlossarria/32/263_2.png) [@CarlosSarria](https://forums.imgtec.com/u/CarlosSarria)\
**Post date:** [October 24, 2008, 12:18pm UTC](https://forums.imgtec.com/t/exporting-skinned-animation/170/2 "2008-10-24T12:18:24Z")

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Hi Nick,

  
Yes, you are right: Currently PVRShaman only supports skinning through shaders.&nbsp; Our next release 2.4 (Feb 2009) should support skinning directly from the POD file.
  

&nbsp;
  

Best regards.
  

&nbsp;
  

Carlos.
  

&nbsp;

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**Author:** ![skumancer](https://avatars.discourse-cdn.com/v4/letter/s/eb8c5e/32.png) [@skumancer](https://forums.imgtec.com/u/skumancer)\
**Post date:** [November 19, 2008, 11:56pm UTC](https://forums.imgtec.com/t/exporting-skinned-animation/170/3 "2008-11-19T23:56:33Z")

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So this means if I export with these settings, I should be able to just do

Code:

mScene-\>ReadFromFile("myscene.pod");

  
  
  
and then when I want to advance the animation I use:  
  
  
  

Code:

mScene-\>SetFrame();

  
  
  
and that should advance the animation frame right? or am I missing something? I did just this and the animations won't play...  
  
  
  
  
  
Thanks,  
  
  
  
- Ricardo

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**Author:** ![alex-boaca](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/alex-boaca/32/29_2.png) [@alex-boaca](https://forums.imgtec.com/u/alex-boaca)\
**Post date:** [December 2, 2008, 10:58am UTC](https://forums.imgtec.com/t/exporting-skinned-animation/170/4 "2008-12-02T10:58:21Z")

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Carlos Sarria, please tell me if the&nbsp; ChameleonScrene.pod example from your SDK is animated with skinning through shaders? In my 3dstudiomax scene I used bones for skinning, exported everything with all the necesary options, but still can’t make Shaman show me the animated mesh.

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**Author:** ![CarlosSarria](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/carlossarria/32/263_2.png) [@CarlosSarria](https://forums.imgtec.com/u/CarlosSarria)\
**Post date:** [December 2, 2008, 2:42pm UTC](https://forums.imgtec.com/t/exporting-skinned-animation/170/5 "2008-12-02T14:42:40Z")

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Alex,

&nbsp;
  

The ChamaleonMan example in our SDK uses shaders (vertex\_program extension for OpenGL ES1.1).
  

PVRShaman does not support skinned meshes without shaders, but it will be supported in our next 2.4 release. This new version will be able to animate these POD files properly.
  

To see how to do skinning without shaders, please, check our training course 'MatrixPalette'.
  

&nbsp;
  

Best regards.
  

&nbsp;
  

Carlos.

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**Author:** ![tandhi](https://avatars.discourse-cdn.com/v4/letter/t/e9bcb4/32.png) [@tandhi](https://forums.imgtec.com/u/tandhi)\
**Post date:** [December 10, 2008, 8:51am UTC](https://forums.imgtec.com/t/exporting-skinned-animation/170/6 "2008-12-10T08:51:06Z")

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Hi

I am studying GLES with your SDK OPENGLES 1.1.&nbsp; how can i get the POD files, or which tools can use to get the POD files. 
  

Also how can&nbsp;i import the MAX files. (for example 07\_IntroducingPOD in the SDK). Is that i must turn the .BMP or MAX file into .PVR file? (yes, how can i do?)
  

&nbsp;
  

thanks a lot.

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**Author:** ![tandhi](https://avatars.discourse-cdn.com/v4/letter/t/e9bcb4/32.png) [@tandhi](https://forums.imgtec.com/u/tandhi)\
**Post date:** [December 11, 2008, 12:46am UTC](https://forums.imgtec.com/t/exporting-skinned-animation/170/7 "2008-12-11T00:46:10Z")

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I have resolved all the&nbsp;problems.

thanks!

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**Author:** ![CarlosSarria](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/carlossarria/32/263_2.png) [@CarlosSarria](https://forums.imgtec.com/u/CarlosSarria)\
**Post date:** [December 11, 2008, 9:40am UTC](https://forums.imgtec.com/t/exporting-skinned-animation/170/8 "2008-12-11T09:40:54Z")

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Hi Tandhi,

&nbsp;
  

I am glad you solved your problems. Let us know if you have any other issue with our SDK.
  

&nbsp;
  

Best regards.
  

&nbsp;
  

Carlos.
