# Facing Export color problem from 3D studio Max..

**URL:** <https://forums.imgtec.com/t/facing-export-color-problem-from-3d-studio-max/656>\
**Category:** PowerVR Insider\
**Tags:** pvrgeopod, pvrshaman\
**Created:** [April 12, 2010, 2:56am UTC](https://forums.imgtec.com/t/facing-export-color-problem-from-3d-studio-max/656 "2010-04-12T02:56:36Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![rassall\_jubair](https://avatars.discourse-cdn.com/v4/letter/r/8e7dd6/32.png) [@rassall\_jubair](https://forums.imgtec.com/u/rassall_jubair)\
**Post date:** [April 12, 2010, 2:56am UTC](https://forums.imgtec.com/t/facing-export-color-problem-from-3d-studio-max/656/1 "2010-04-12T02:56:36Z")

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Dear all,

  

I am facing some difficulties to Export Color Vertices form 3d Studio Max 9.0. Here My problem are:
  

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1. I am using PowerVR 1.1 OGLES SDK for mY N95 Symbian phone & also using PVRGeoPOD\_2.06 version to export .pod/.cpp file from 3d Studio Max. When I draw&nbsp;object in 3D studio max & then export it&nbsp;directly&nbsp;in to&nbsp;two .cpp (float.cpp & fixed.cpp)file with **color vertex** export.&nbsp;Using this .cpp files&nbsp;I can&nbsp;implement&nbsp;3D object in my symbian program. But the problem is&nbsp;that this object is drawing as white color. That means the color which&nbsp;I given&nbsp;in&nbsp;3D studio&nbsp;max to that object not drawing same color in my symbian program.&nbsp;&nbsp;&nbsp;
  

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Even I export this object in .pvr format from 3d studio max then export it .cpp using make.content. But color still not worked....
  

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So&nbsp;what I am doing wrong here? please specify....thanks
  

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2. The 2nd problem is when I draw&nbsp;some text&nbsp; in 3d studio max 9(create-\>shape-\>text) and then export it&nbsp;to .cpp(float & fixed)&nbsp;files&nbsp;using PVRGeoPOD\_2.06 . I try to implement this text object using same opengles coding&nbsp;as other 3d studio object I drawn in&nbsp;my program&nbsp;but there is no text output/draw nothing in the phone screen. That means text is not drawing.
  

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Even all the item(ex: line,star,rectengualar,text etc)&nbsp;&nbsp;in shape(create-\>shape) can't draw in my symbian opengles coding.
  

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So please suggest me to solve this problems...
  

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Thanks
  

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Rassall
  

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**Author:** ![Scott](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/scott/32/256_2.png) [@Scott](https://forums.imgtec.com/u/Scott)\
**Post date:** [April 15, 2010, 7:19am UTC](https://forums.imgtec.com/t/facing-export-color-problem-from-3d-studio-max/656/2 "2010-04-15T07:19:59Z")

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Hi,
  

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rassall\_jubair wrote:

  

But color still not worked....
  

&nbsp;
  

So&nbsp;what I am doing wrong here? please specify....thanks
  

  

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How are you setting the vertex colours in Max?
  

What format have you chosen the vertex colours to be in? I believe you should use ARGB for OGLES.
  

If you collapse the mesh does it fix the problem?
  

Does the .pod file display correctly in PVRShaman?
  

&nbsp;
  

rassall\_jubair wrote:

  

Even all the item(ex: line,star,rectengualar,text etc)&nbsp;&nbsp;in shape(create-\>shape) can't draw in my symbian opengles coding.
  

&nbsp;
  

So please suggest me to solve this problems...

  

  

  

  

  

  

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The exporter only exports polygon data so you need to convert text ect to meshes.
  

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Thanks,
  

&nbsp;
  

Scott

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<div class="post-metadata">

**Author:** ![rassall\_jubair](https://avatars.discourse-cdn.com/v4/letter/r/8e7dd6/32.png) [@rassall\_jubair](https://forums.imgtec.com/u/rassall_jubair)\
**Post date:** [April 15, 2010, 9:52am UTC](https://forums.imgtec.com/t/facing-export-color-problem-from-3d-studio-max/656/3 "2010-04-15T09:52:41Z")

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Thanks for your reply…

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Yea I already given color setting as ARGB and export it with color vertex. but still not work..
  

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When I draw a new colorful object in 3d Studio&nbsp;Max as a new project and then I&nbsp;export it as .pod(float & fixed)&nbsp;format.But when I open this .pod file in PVRShaman still the object render as white color . Not draw the original color as I used in 3D max. So where is problem?
  

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Can you explain what you mean by collapse the mesh ?
  

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Is there any example/training/document&nbsp;where star/text/line can convert to meshes as you mentioned that exporter can not export star/tect from 3D studio max.
  

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I am using 3D Studio Max9 and SDK OGLES-1.1\_SYMBIAN\_S60\_3RD\_ARMV6\_2.06.26.0649.msi for Symbian.
  

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Thanks
  

Rassall

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<div class="post-metadata">

**Author:** ![Scott](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/scott/32/256_2.png) [@Scott](https://forums.imgtec.com/u/Scott)\
**Post date:** [April 19, 2010, 9:11am UTC](https://forums.imgtec.com/t/facing-export-color-problem-from-3d-studio-max/656/4 "2010-04-19T09:11:00Z")

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rassall\_jubair wrote:

Not draw the original color as I used in 3D max. So where is problem?
  

  

Not sure. How are you applying the vertex colours in Max?
  

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rassall\_jubair wrote:

  

Can you explain what you mean by collapse the mesh ?
  

  

If you right-click on the 'Modifier List' of an object you get an option to collapse the list.
  

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rassall\_jubair wrote:

  

Is there any example/training/document&nbsp;where star/text/line can convert to meshes as you mentioned that exporter can not export star/tect from 3D studio max.
  

  

It should be as simple as adding a 'Turn to Mesh' modifier to your object.
