# FSH file

**URL:** <https://forums.imgtec.com/t/fsh-file/665>\
**Category:** PowerVR Insider\
**Created:** [April 15, 2010, 9:32pm UTC](https://forums.imgtec.com/t/fsh-file/665 "2010-04-15T21:32:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![rch](https://avatars.discourse-cdn.com/v4/letter/r/919ad9/32.png) [@rch](https://forums.imgtec.com/u/rch)\
**Post date:** [April 15, 2010, 9:32pm UTC](https://forums.imgtec.com/t/fsh-file/665/1 "2010-04-15T21:32:39Z")

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Hi!  
  
  
How can i generate the FSH, FSC, VSC and VSH files?  
  
  
Great thanks!

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**Author:** ![jacekc](https://avatars.discourse-cdn.com/v4/letter/j/ccd318/32.png) [@jacekc](https://forums.imgtec.com/u/jacekc)\
**Post date:** [April 16, 2010, 7:54am UTC](https://forums.imgtec.com/t/fsh-file/665/2 "2010-04-16T07:54:58Z")

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Hi,

files with mentioned extensions: FSC and VSC are processed FSH and VSH (respectively) files. This process is being mage with our offline glsl compiler and you can find the way it is used by looking at any OGLES2 makefile of our training courses. So this is automated process. As for a VSH(vertex shader),FSH(fragment shader) files these files are to be written manualy (eventually using some tool PVRUniscoEditor) to get knowledge ho to do it please refer to :

http://www.khronos.org/registry/gles/specs/2.0/GLSL\_ES\_Specification\_1.0.17.pdf

  
jacekc2010-04-16 09:56:58
