# Getting started with PVRScopeExample

**URL:** <https://forums.imgtec.com/t/getting-started-with-pvrscopeexample/2196>\
**Category:** PowerVR Insider\
**Tags:** pvrscope\
**Created:** [October 27, 2014, 9:37am UTC](https://forums.imgtec.com/t/getting-started-with-pvrscopeexample/2196 "2014-10-27T09:37:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![slion](https://avatars.discourse-cdn.com/v4/letter/s/d6d6ee/32.png) [@slion](https://forums.imgtec.com/u/slion)\
**Post date:** [October 27, 2014, 9:37am UTC](https://forums.imgtec.com/t/getting-started-with-pvrscopeexample/2196/1 "2014-10-27T09:37:00Z")

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I’m trying to get started with PVRScopeExample on Windows emulation using PowerVR SDK 3.4.  
  
  
  
All I did was: open the project in VS2012, build, copy GL emulator binaries in output folder, run.  
  
  
  
The scene renders nicely but all I get is: “No counters present”.  
  
I’m probably just missing something.

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**Author:** ![pauls](https://avatars.discourse-cdn.com/v4/letter/p/b3f665/32.png) [@pauls](https://forums.imgtec.com/u/pauls)\
**Post date:** [October 27, 2014, 12:57pm UTC](https://forums.imgtec.com/t/getting-started-with-pvrscopeexample/2196/2 "2014-10-27T12:57:48Z")

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Hello Slion,  
  
  
  
PVRScopeExample will only work correctly on systems with PowerVR graphics. PVRScope requires a component of the PowerVR graphics drivers.  
  
  
  
As this is running on the desktop through emulation you will only get the message “No counter present”.  
  
  
  
Thanks,  
  
Paul
