# glBindFramebuffer performance recommendations

**URL:** <https://forums.imgtec.com/t/glbindframebuffer-performance-recommendations/2853>\
**Category:** Uncategorized\
**Created:** [December 12, 2018, 10:14am UTC](https://forums.imgtec.com/t/glbindframebuffer-performance-recommendations/2853 "2018-12-12T10:14:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![desperado](https://avatars.discourse-cdn.com/v4/letter/d/3ab097/32.png) [@desperado](https://forums.imgtec.com/u/desperado)\
**Post date:** [December 12, 2018, 10:14am UTC](https://forums.imgtec.com/t/glbindframebuffer-performance-recommendations/2853/1 "2018-12-12T10:14:39Z")

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Greetings,

is there a document that describes best practises using glBindFramebuffer on PowerVR chips regarding performance?

Regards

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**Author:** ![MartonTamas](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/martontamas/32/297_2.png) [@MartonTamas](https://forums.imgtec.com/u/MartonTamas)\
**Post date:** [December 12, 2018, 2:37pm UTC](https://forums.imgtec.com/t/glbindframebuffer-performance-recommendations/2853/2 "2018-12-12T14:37:20Z")

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Hi,

our PowerVR Performance recommendations has a section on it 2.9.2:  
[http://cdn.imgtec.com/sdk-documentation/PowerVR.Performance%20Recommendations.pdf](http://cdn.imgtec.com/sdk-documentation/PowerVR.Performance%20Recommendations.pdf)

bests,  
Marton
