glRenderbufferStorage GL_INVALID_OPERATION in SDK 2018 R2

Hello! I have GL_INALID_OPERATION on following code

void InitFBO()
{
	GLuint fbo = 0;
	glGenFramebuffers(1, &fbo);
	CheckOpenGLError();
	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
	CheckOpenGLError();

	GLuint renderBufferId = 0;
	// create render buffer
	glGenRenderbuffers(1, &renderBufferId);
	CheckOpenGLError();
	glBindRenderbuffer(GL_RENDERBUFFER, renderBufferId);
	CheckOpenGLError();

	const uint width = 256;
	const uint height = 256;

	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderBufferId);
	CheckOpenGLError();

	glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
	CheckOpenGLError(); // GL_INVALID_OPERATION

	glBindFramebuffer(GL_FRAMEBUFFER, 0);
	CheckOpenGLError();
}

I have no error on SDK 2018 R1, Mali OpenGL ES Emulator, ANGLE, Adreno OpenGL ES Emulator.

Debug Info

OpenGL ES renderer PVRVFrame 10.9 - None (Host : AMD Radeon R7 200 Series) (SDK Build: 18.2@5236813)
OpenGL ES vendorImagination Technologies (Host: ATI Technologies Inc.)
5548:Mon Jan 14 23:10:08 2019 OpenGL ES version OpenGL ES 3.2 (Host : 4.6.13543 Core Profile Context 25.20.15003.5010)

Test Project, see function InitFBO() in OpenGLTest.cpp

Hi,

thanks for reporting this, I’ll contact the developer team to fix the problem.

can you work around this somehow? eg. just use an FBO with a depth texture attached?

bests,
Marton

Hi MartonTamas, thank you for your answer, I can work with old version of OpenGL ES emulator.(2018 R1)
Yes, FBO wors correctly for Depth texture.

Bug was fixed for SDK SDK 2019 R1, Thanks!