# Honeycomb Port

**URL:** <https://forums.imgtec.com/t/honeycomb-port/1102>\
**Category:** PowerVR Insider\
**Created:** [June 10, 2011, 10:49pm UTC](https://forums.imgtec.com/t/honeycomb-port/1102 "2011-06-10T22:49:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![betolley](https://avatars.discourse-cdn.com/v4/letter/b/a6a055/32.png) [@betolley](https://forums.imgtec.com/u/betolley)\
**Post date:** [June 10, 2011, 10:49pm UTC](https://forums.imgtec.com/t/honeycomb-port/1102/1 "2011-06-10T22:49:45Z")

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I am porting honeycomb using the SDK image to my mid816 tablet. 3d games are working great but If I try to play flash I get  
  
  
  
  
  
  
  
  
D/libEGL ( 379): loaded /system/lib/egl/libGLES\_android.so  
  
  
D/libEGL ( 379): loaded /vendor/lib/egl/libEGL\_POWERVR\_SGX540\_120.so  
  
  
D/libEGL ( 379): loaded /vendor/lib/egl/libGLESv1\_CM\_POWERVR\_SGX540\_120.so  
  
  
D/libEGL ( 379): loaded /vendor/lib/egl/libGLESv2\_POWERVR\_SGX540\_120.so  
  
  
W/IMGSRV ( 379): eglglue.c:717: InitContext: ignoring buffer type CBUF\_TYPE\_PD  
  
  
S\_VERT\_SECONDARY\_PREGEN\_BUFFER  
  
  
W/IMGSRV ( 379): eglimage.c:565: GLESGetImageSource: Inconsistent texture  
  
  
D/GLUtils ( 379): EGL ERROR - eglCreateImage() returned 0  
  
  
D/GLUtils ( 379): after eglCreateImage() eglError (0x300c)  
  
  
  
  
  
  
  
  
I am out of ideas does anyone have any suggestions?

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**Author:** ![JoeDavis](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/joedavis/32/71_2.png) [@JoeDavis](https://forums.imgtec.com/u/JoeDavis)\
**Post date:** [June 21, 2011, 1:05pm UTC](https://forums.imgtec.com/t/honeycomb-port/1102/2 "2011-06-21T13:05:18Z")

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Hi,  
  
  
  
  
  
If this is a Flash specific issue, you should contact Adobe’s support team.  
  
  
  
  
  
If you do have a DDK licence and think this may be a driver issue rather than a problem with the application, please email [devtech@imgtec.com](mailto:devtech@imgtec.com) and we will point you in the right direction for further support.  
  
  
  
  
  
Thanks,  
  
  
Joe
