# How can i have PVRTexTool x64 OSX Library?

**URL:** <https://forums.imgtec.com/t/how-can-i-have-pvrtextool-x64-osx-library/2348>\
**Category:** PowerVR Insider\
**Tags:** pvrtextool\
**Created:** [August 12, 2015, 9:55pm UTC](https://forums.imgtec.com/t/how-can-i-have-pvrtextool-x64-osx-library/2348 "2015-08-12T21:55:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![BUG](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/bug/32/231_2.png) [@BUG](https://forums.imgtec.com/u/BUG)\
**Post date:** [August 12, 2015, 9:55pm UTC](https://forums.imgtec.com/t/how-can-i-have-pvrtextool-x64-osx-library/2348/1 "2015-08-12T21:55:55Z")

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Hello,  
In the latest SDK files, i found only x86 OSX static & dynamic library’s;.  
My aplplication/tool on the OSX was ported to x64, and i need PVRTexTool SDK for exporting final assets.  
Is it possible to have x64 ones?

Thank you,  
Bagrat.

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**Author:** ![PaulLy](https://avatars.discourse-cdn.com/v4/letter/p/958977/32.png) [@PaulLy](https://forums.imgtec.com/u/PaulLy)\
**Post date:** [August 13, 2015, 10:08am UTC](https://forums.imgtec.com/t/how-can-i-have-pvrtextool-x64-osx-library/2348/2 "2015-08-13T10:08:50Z")

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We only build for x86-64 in the PowerVR Graphics SDK 3.5. The naming is somewhat inconsistent, which is a little confusing. We’ll look into this in future.
