# how to export the bone batches of a bone animation

**URL:** <https://forums.imgtec.com/t/how-to-export-the-bone-batches-of-a-bone-animation/497>\
**Category:** PowerVR Insider\
**Tags:** pvrgeopod, pvrshaman\
**Created:** [October 10, 2009, 7:23am UTC](https://forums.imgtec.com/t/how-to-export-the-bone-batches-of-a-bone-animation/497 "2009-10-10T07:23:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pset\_chris](https://avatars.discourse-cdn.com/v4/letter/p/cdc98d/32.png) [@pset\_chris](https://forums.imgtec.com/u/pset_chris)\
**Post date:** [October 10, 2009, 7:23am UTC](https://forums.imgtec.com/t/how-to-export-the-bone-batches-of-a-bone-animation/497/1 "2009-10-10T07:23:53Z")

</div>

\< ="-" =“text/; =utf-8”\>\< name=“ProgId” =“OneNote.”\>\< name=“Generator” =“Microsoft OneNote 12”\>

Hi,

  
  

&nbsp;

  
  

I have a question  
about a PVRGeoPOD:

  
  

The  
bone batches of a skeleton animation cannot be exported to the pod file from  
the 3ds max.

  
  

&nbsp;

  
  

I open the "ChameleonManScene.max" in the SDK, and export the scene to a pod  
file("cms.pod"), then open it in the PVRShaman, I find the bone batches of the "Pod Info" dialog are  
zero.

  
  

&nbsp;

  
  

But the bone batches of "ChameleonScene.pod" in the SDK are not zero.

  
  

&nbsp;

  
  

Is there someone konw how  
to export the bone batches of a skeleton animation to a pod file?

Thanks!

&nbsp;

Here is some more infomation.

  
  

OS:  
Windows XP SP3.

  
  

3ds  
max: 9.

  
  

Igame.dll:  
v9.0.0.100.

  
  

PVRGeoPOD: v1.12.(SDK  
 2.05.25.0804)

  
  

PVRShaman: v1.7.

  
  

&nbsp;

  
  

The  
pod file exporting options:

  
  

ChameleonScene.pod in the SDK

  
  

=============================

  
  

bFixedPoint=0

  
  

bIndexed=1

  
  

bInterleaved=0

  
  

bSortVtx=1

  
  

bTangentSpace=1

  
  

cS=2

  
  

dwBoneLimit=8

  
  

ePrimType=0

  
  

eTriSort=3

  
  

exportBoneGeometry=0

  
  

exportControllers=1

  
  

exportGeom=1

  
  

exportMappingChannel=1

  
  

exportMaterials=1

  
  

exportNormals=1

  
  

exportObjectSpace=1

  
  

exportSkin=1

  
  

exportSplines=0

  
  

exportVertexColor=0

  
  

fTangentSpaceVtxSplit=0.000000e+000

  
  

psVcOptUVW[0].eType=1

  
  

psVcOptUVW[0].nEnable=131

  
  

psVcOptUVW[1].eType=1

  
  

psVcOptUVW[1].nEnable=131

  
  

psVcOptUVW[2].eType=1

  
  

psVcOptUVW[2].nEnable=131

  
  

psVcOptUVW[3].eType=1

  
  

psVcOptUVW[3].nEnable=131

  
  

psVcOptUVW[4].eType=1

  
  

psVcOptUVW[4].nEnable=131

  
  

psVcOptUVW[5].eType=1

  
  

psVcOptUVW[5].nEnable=131

  
  

psVcOptUVW[6].eType=1

  
  

psVcOptUVW[6].nEnable=131

  
  

psVcOptUVW[7].eType=1

  
  

psVcOptUVW[7].nEnable=131

  
  

staticFrame=0

  
  

sVcOptBin.eType=1

  
  

sVcOptBin.nEnable=135

  
  

sVcOptBoneInd.eType=10

  
  

sVcOptBoneInd.nEnable=15

  
  

sVcOptBoneWt.eType=14

  
  

sVcOptBoneWt.nEnable=15

  
  

sVcOptCol.eType=6

  
  

sVcOptCol.nEnable=15

  
  

sVcOptNor.eType=1

  
  

sVcOptNor.nEnable=135

  
  

sVcOptPos.eType=1

  
  

sVcOptPos.nEnable=135

  
  

sVcOptTan.eType=1

  
  

sVcOptTan.nEnable=135

  
  

&nbsp;

  
  

Cms.pod,  
exported from "\< ="-" ="text/; =utf-8"\>\< name="ProgId" ="OneNote."\>\< name="Generator" ="Microsoft OneNote 12"\>ChameleonManScene.max"

  
  

===============================================

  
  

bFixedPoint=0

  
  

bFlipTextureV=0

  
  

bIndexed=1

  
  

bInterleaved=0

  
  

bSortVtx=1

  
  

bTangentSpace=1

  
  

cS=2

  
  

dwBoneLimit=8

  
  

ePrimType=0

  
  

eTriSort=3

  
  

exportBoneGeometry=0

  
  

exportControllers=1

  
  

exportGeom=1

  
  

exportMatrices=0

  
  

exportMappingChannel=1

  
  

exportMaterials=1

  
  

exportNormals=1

  
  

exportObjectSpace=1

  
  

exportSkin=1

  
  

exportSplines=0

  
  

exportVertexColor=0

  
  

fTangentSpaceVtxSplit=0.000000e+000

  
  

psVcOptUVW[0].eType=1

  
  

psVcOptUVW[0].nEnable=131

  
  

psVcOptUVW[1].eType=1

  
  

psVcOptUVW[1].nEnable=131

  
  

psVcOptUVW[2].eType=1

  
  

psVcOptUVW[2].nEnable=131

  
  

psVcOptUVW[3].eType=1

  
  

psVcOptUVW[3].nEnable=131

  
  

psVcOptUVW[4].eType=1

  
  

psVcOptUVW[4].nEnable=131

  
  

psVcOptUVW[5].eType=1

  
  

psVcOptUVW[5].nEnable=131

  
  

psVcOptUVW[6].eType=1

  
  

psVcOptUVW[6].nEnable=131

  
  

psVcOptUVW[7].eType=1

  
  

psVcOptUVW[7].nEnable=131

  
  

staticFrame=0

  
  

sVcOptBin.eType=1

  
  

sVcOptBin.nEnable=135

  
  

sVcOptBoneInd.eType=10

  
  

sVcOptBoneInd.nEnable=15

  
  

sVcOptBoneWt.eType=14

  
  

sVcOptBoneWt.nEnable=15

  
  

sVcOptCol.eType=6

  
  

sVcOptCol.nEnable=15

  
  

sVcOptNor.eType=1

  
  

sVcOptNor.nEnable=135

  
  

sVcOptPos.eType=1

  
  

sVcOptPos.nEnable=135

  
  

sVcOptTan.eType=1

  
  

sVcOptTan.nEnable=135

  
  

&nbsp;

  
  

&nbsp;

  
  

&nbsp;

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<div class="post-metadata">

**Author:** ![Scott](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/scott/32/256_2.png) [@Scott](https://forums.imgtec.com/u/Scott)\
**Post date:** [November 16, 2009, 10:15am UTC](https://forums.imgtec.com/t/how-to-export-the-bone-batches-of-a-bone-animation/497/2 "2009-11-16T10:15:09Z")

</div>

Hi,

&nbsp;
  

Sorry it has taken so long to reply. I've been unable to reproduce this myself&nbsp;and the export options you are using should work fine. Do any of the other skinning examples work (MatrixPalette and Skinning)?
  

&nbsp;
  

Thanks,
  

&nbsp;
  

Scott
