# How to set the environment on windows mobile 6.1?

**URL:** <https://forums.imgtec.com/t/how-to-set-the-environment-on-windows-mobile-6-1/439>\
**Category:** PowerVR Insider\
**Created:** [August 9, 2009, 1:43am UTC](https://forums.imgtec.com/t/how-to-set-the-environment-on-windows-mobile-6-1/439 "2009-08-09T01:43:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tomwang](https://avatars.discourse-cdn.com/v4/letter/t/e9bcb4/32.png) [@tomwang](https://forums.imgtec.com/u/tomwang)\
**Post date:** [August 9, 2009, 1:43am UTC](https://forums.imgtec.com/t/how-to-set-the-environment-on-windows-mobile-6-1/439/1 "2009-08-09T01:43:51Z")

</div>

I downloaded the Opengl ES 1.x SDK and wanted to use it on windows mobile 6.1 professional. According to OpenGL ES SDK.User Guide.1.8f.External document, i just need to set the â€œActive solution platformâ€ to â€œWindows Mobile 6 Standard SDK (ARMV4I)â€, but it failed: “OGLESInitialization : error PRJ0004, can’t create command line for “VCCLCompilerTool””.

But on PC emulator, it is OK. So did you encounter similar problems? And how can i use the SDK on windows mobile 6.1 pro emulator? Thanks!
