# HW acceleration test?

**URL:** <https://forums.imgtec.com/t/hw-acceleration-test/491>\
**Category:** PowerVR Insider\
**Created:** [September 29, 2009, 11:08am UTC](https://forums.imgtec.com/t/hw-acceleration-test/491 "2009-09-29T11:08:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![orch](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/orch/32/57_2.png) [@orch](https://forums.imgtec.com/u/orch)\
**Post date:** [September 29, 2009, 11:08am UTC](https://forums.imgtec.com/t/hw-acceleration-test/491/1 "2009-09-29T11:08:00Z")

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Hi,  
Is there a way to test whether programs I’m running (currently Qt Embedded) are using the hardware acceleration vs being rendered in software?  
The OS is Linux 2.6.29 running on a Beagleboard.  
Maybe some device which can be read, or a tool to test usage of SGX register? Just guessing here, I’m very new at this.  
  
Thanks.

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<div class="post-metadata">

**Author:** ![GordonMaclachlan](https://avatars.discourse-cdn.com/v4/letter/g/c68b51/32.png) [@GordonMaclachlan](https://forums.imgtec.com/u/GordonMaclachlan)\
**Post date:** [November 10, 2009, 1:48pm UTC](https://forums.imgtec.com/t/hw-acceleration-test/491/2 "2009-11-10T13:48:18Z")

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Getting the vendor and renderer strings should give some indication:  
  
  
  
  
  
glGetString(GL\_VENDOR);  
  
  
glGetString(GL\_RENDERER);
