# iphone 3gs fragment shader perf?  ?

**URL:** https://forums.imgtec.com/t/iphone-3gs-fragment-shader-perf/841
**Category:** PowerVR Insider
**Created:** [September 26, 2010, 7:37pm UTC](https://forums.imgtec.com/t/iphone-3gs-fragment-shader-perf/841 "2010-09-26T19:37:12Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![amanieux](https://avatars.discourse-cdn.com/v4/letter/a/67e7ee/32.png) [@amanieux](https://forums.imgtec.com/u/amanieux)
#### Post date: [September 26, 2010, 7:37pm UTC](https://forums.imgtec.com/t/iphone-3gs-fragment-shader-perf/841/1 "2010-09-26T19:37:12Z")

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i did a fragment shader test on iphone 3gs (power vr sgx530) and i estimate i get something around 500 Mflops ? is my estimation in the correct order of magnitude or is my code much too slow (code compiled with iphone sdk 3.1 and run under ios 3.1.2) ?  
  
  
  
  
  
has someone got detailed informations on power vr sgx530 performances in a fragment shader ?  
  
  
  
  
  
thanks.amanieux2010-09-26 21:42:10
