# Issues under Windows 7

**URL:** <https://forums.imgtec.com/t/issues-under-windows-7/1050>\
**Category:** PowerVR Insider\
**Tags:** pvrvframe\
**Created:** [April 9, 2011, 11:08am UTC](https://forums.imgtec.com/t/issues-under-windows-7/1050 "2011-04-09T11:08:24Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![etek](https://avatars.discourse-cdn.com/v4/letter/e/7993a0/32.png) [@etek](https://forums.imgtec.com/u/etek)\
**Post date:** [April 9, 2011, 11:08am UTC](https://forums.imgtec.com/t/issues-under-windows-7/1050/1 "2011-04-09T11:08:24Z")

</div>

Hello, I’m using the Iphone SDK from here [https://www.imgtec.com/powervr/insider/sdkdownloads/index.asp#GLES1b](https://www.imgtec.com/powervr/insider/sdkdownloads/index.asp#GLES1b)  
  
  
  
  
  
I’m using mainly Visual Studio for development and I get the same results on a Windows XP machine with an Intel integrated graphics as I get on the Iphone. The issue is that under a different machine with windows 7 and a Geforce 560 Ti, everything is semitransparent, although only one texture should be, the zbuffer messes up and objects that are behind are drawn in front, and the culling is reversed.  
  
  
  
  
  
Should I be using a different sdk for this machine or is there something else i need to configure?  
  
  
  
  
  
Thank you

---

<div class="post-metadata">

**Author:** ![GordonMaclachlan](https://avatars.discourse-cdn.com/v4/letter/g/c68b51/32.png) [@GordonMaclachlan](https://forums.imgtec.com/u/GordonMaclachlan)\
**Post date:** [April 11, 2011, 9:25am UTC](https://forums.imgtec.com/t/issues-under-windows-7/1050/2 "2011-04-11T09:25:32Z")

</div>

Please correct me if I’ve misunderstood: your results look fine on the iPhone and on the Intel chipset, but the GeForce 560 is giving the wrong results (?).  
  
If so: are you linking to the version of PVRVFrame in the iPhone SDK tht you mention? Which version of the SDK are you using - we released a new one recently and this may resolve your issue . Also, have you downloaded the latest version of the Windows X86 Emulation SDK from the same page and run the examples in there successfully?

---

<div class="post-metadata">

**Author:** ![etek](https://avatars.discourse-cdn.com/v4/letter/e/7993a0/32.png) [@etek](https://forums.imgtec.com/u/etek)\
**Post date:** [April 14, 2011, 6:54am UTC](https://forums.imgtec.com/t/issues-under-windows-7/1050/3 "2011-04-14T06:54:54Z")

</div>

I’ll do that and see if it fixes the issue. Thanks

---

<div class="post-metadata">

**Author:** ![etek](https://avatars.discourse-cdn.com/v4/letter/e/7993a0/32.png) [@etek](https://forums.imgtec.com/u/etek)\
**Post date:** [April 20, 2011, 7:50am UTC](https://forums.imgtec.com/t/issues-under-windows-7/1050/4 "2011-04-20T07:50:49Z")

</div>

Ok, I installed the sdk from here:  
  
  
[https://www.imgtec.com/powervr/insider/powervr-login.asp?SDK=WinXPEmuOGLES1.1](https://www.imgtec.com/powervr/insider/powervr-login.asp?SDK=WinXPEmuOGLES1.1)  
  
  
  
  
  
I get the same results as before. ☹

---

<div class="post-metadata">

**Author:** ![GordonMaclachlan](https://avatars.discourse-cdn.com/v4/letter/g/c68b51/32.png) [@GordonMaclachlan](https://forums.imgtec.com/u/GordonMaclachlan)\
**Post date:** [April 20, 2011, 9:38am UTC](https://forums.imgtec.com/t/issues-under-windows-7/1050/5 "2011-04-20T09:38:37Z")

</div>

Have you got the most up to date drivers for the nvidia card? Do you see the problems in any of our SDK examples or just your own application?

---

<div class="post-metadata">

**Author:** ![etek](https://avatars.discourse-cdn.com/v4/letter/e/7993a0/32.png) [@etek](https://forums.imgtec.com/u/etek)\
**Post date:** [April 20, 2011, 8:55pm UTC](https://forums.imgtec.com/t/issues-under-windows-7/1050/6 "2011-04-20T20:55:06Z")

</div>

The examples look as they should, no problems, graphics driver is the latest, I’ve just finished installing Windows after I changed the motherboard and CPU so everything is new.  
  
  
  
  
  
  ![]()
