# Multiple contexts

**URL:** <https://forums.imgtec.com/t/multiple-contexts/1353>\
**Category:** PowerVR Insider\
**Created:** [March 29, 2012, 11:59am UTC](https://forums.imgtec.com/t/multiple-contexts/1353 "2012-03-29T11:59:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![azykise](https://avatars.discourse-cdn.com/v4/letter/a/7ab992/32.png) [@azykise](https://forums.imgtec.com/u/azykise)\
**Post date:** [March 29, 2012, 11:59am UTC](https://forums.imgtec.com/t/multiple-contexts/1353/1 "2012-03-29T11:59:00Z")

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Does EGL multiple context rendering works with the ogl es 2.0 emulator?  
  
  
  
  
  
i use the emulator on win7  
  
  
  
  
  
and want to render on Multiple window.  
  
  
  
  
  
i create context and surface for every window with context shared,  
  
  
  
  
  
before i render , i set the current context but only the last created context works.  
  
  
  
  
  
does multiple context rendering works with the emulator? or something i did wrong?  
  
  
  
  
  
need help … thanks…

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**Author:** ![ChrisPenrose](https://avatars.discourse-cdn.com/v4/letter/c/e36b37/32.png) [@ChrisPenrose](https://forums.imgtec.com/u/ChrisPenrose)\
**Post date:** [March 29, 2012, 3:47pm UTC](https://forums.imgtec.com/t/multiple-contexts/1353/2 "2012-03-29T15:47:23Z")

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Using multiple context should indeed work with the emulator. It’s hard to say where you might be going wrong. Any chance you could post a minimal example exhibiting the problem?
