Imagination PowerVR SDK Blog

nNumMesh variable


#1

Hi!


In the exemple 16 (complexe lighting) specially in “LoadVbos” method there is this instruction:


if (!m_puiVbo)      m_puiVbo = new GLuint[m_Scene.nNumMesh];


I would like to know from where he take the value of nNumMesh.


Great thanks!


#2

The value nNumMesh is the number of meshes present in the POD scene that’s been loaded into the m_Scene variable.