# not work matrix palette skining Animation

**URL:** <https://forums.imgtec.com/t/not-work-matrix-palette-skining-animation/550>\
**Category:** PowerVR Insider\
**Tags:** pvrgeopod, pvrshaman\
**Created:** [December 3, 2009, 1:38pm UTC](https://forums.imgtec.com/t/not-work-matrix-palette-skining-animation/550 "2009-12-03T13:38:58Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![no1](https://avatars.discourse-cdn.com/v4/letter/n/e480ec/32.png) [@no1](https://forums.imgtec.com/u/no1)\
**Post date:** [December 3, 2009, 1:38pm UTC](https://forums.imgtec.com/t/not-work-matrix-palette-skining-animation/550/1 "2009-12-03T13:38:58Z")

</div>

Hi, all.  
  
  
  
  
  
I’m trying to make a model with skinning animation for iPhone application using The “POWERVR MBX OpenGL ES 1.x SDK” .  
  
  
POD were exported from Maya 2009 on Windows, using the latest PVRGeoPOD plugin.  
  
  
PVRShaman can display the POD correctly.  
  
  
However,when I try to display the POD using SDK’s example(OGLESMatrixPalette) , The model of POD lose shape whenever bone moved.  
  
  
  
  
  
Can you give me some hintï¼Ÿ  
  
  
  
  
  
here is some informations.

* * *
selected option when export POD
* * *
  
-Export option  
  
 +Export geometry  
  
 +Export materials  
  
  
  
-Animation  
  
 +Export controllers  
  
  
  
-Geometry option  
  
 +Normals  
  
 +Vertex colours  
  
 +Mapping channels  
  
 +Interleave vectors  
  
  
  
-Skin  
  
 +Export skin modifiers  
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(maxsimultaneous matrices 8)  
  
  
  
-Vertex vector formats  
  
 +Bone indices&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;â†’ unsigned byte  
  
 +Bone weights&nbsp;&nbsp;&nbsp;&nbsp;â†’ float  
  
  
  

* * *
  
  
  

* * *
POD header
* * *
  
AB.POD.2.0  
  
bFixedPoint=0  
  
bFlipTextureV=0  
  
bIndexed=1  
  
bInterleaved=1  
  
bSortVtx=1  
  
bTangentSpace=0  
  
cS=2  
  
dwBoneLimit=8  
  
ePrimType=0  
  
eTriSort=1  
  
exportBoneGeometry=0  
  
exportControllers=1  
  
exportGeom=1  
  
exportMatrices=0  
  
exportMappingChannel=1  
  
exportMaterials=1  
  
exportNormals=1  
  
exportObjectSpace=1  
  
exportSkin=1  
  
exportSplines=0  
  
exportVertexColor=1  
  
fTangentSpaceVtxSplit=0.000000e+000  
  
psVcOptUVW[0].eType=1  
  
psVcOptUVW[0].nEnable=135  
  
psVcOptUVW[1].eType=1  
  
psVcOptUVW[1].nEnable=135  
  
psVcOptUVW[2].eType=1  
  
psVcOptUVW[2].nEnable=135  
  
psVcOptUVW[3].eType=1  
  
psVcOptUVW[3].nEnable=135  
  
psVcOptUVW[4].eType=1  
  
psVcOptUVW[4].nEnable=135  
  
psVcOptUVW[5].eType=1  
  
psVcOptUVW[5].nEnable=135  
  
psVcOptUVW[6].eType=1  
  
psVcOptUVW[6].nEnable=135  
  
psVcOptUVW[7].eType=1  
  
psVcOptUVW[7].nEnable=135  
  
staticFrame=0  
  
sVcOptBin.eType=1  
  
sVcOptBin.nEnable=135  
  
sVcOptBoneInd.eType=10  
  
sVcOptBoneInd.nEnable=15  
  
sVcOptBoneWt.eType=1  
  
sVcOptBoneWt.nEnable=15  
  
sVcOptCol.eType=5  
  
sVcOptCol.nEnable=15  
  
sVcOptNor.eType=1  
  
sVcOptNor.nEnable=135  
  
sVcOptPos.eType=1  
  
sVcOptPos.nEnable=135  
  
sVcOptTan.eType=1  
  
sVcOptTan.nEnable=135  
  

* * *
  
  
  
Regards.

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<div class="post-metadata">

**Author:** ![Scott](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/scott/32/256_2.png) [@Scott](https://forums.imgtec.com/u/Scott)\
**Post date:** [December 4, 2009, 4:16pm UTC](https://forums.imgtec.com/t/not-work-matrix-palette-skining-animation/550/2 "2009-12-04T16:16:51Z")

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Hi,
  

&nbsp;
  

no wrote:

  
Can you give me some hintï¼Ÿ&nbsp;  

  

&nbsp;
  

Does your scene have more than 1 bone batch? If so then you should try displaying it using the OGLESSkinning training course as that demonstrates matrix palette with multiple&nbsp;bone batches.
  

&nbsp;
  

Thanks,
  

&nbsp;
  

Scott

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<div class="post-metadata">

**Author:** ![no1](https://avatars.discourse-cdn.com/v4/letter/n/e480ec/32.png) [@no1](https://forums.imgtec.com/u/no1)\
**Post date:** [December 7, 2009, 1:23am UTC](https://forums.imgtec.com/t/not-work-matrix-palette-skining-animation/550/3 "2009-12-07T01:23:32Z")

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Hi Scott  
  
  
  
  
  
Thanks for quickly reply.

Scott wrote:

  

Does your scene have more than 1 bone batch? 
  
  

  
  
  
Yes. The scene has 8 bone batches.  
  

Scott wrote:

  

If so then you should try displaying it using the OGLESSkinning training course as that demonstrates matrix palette with multiple bone batches.
  
  

  
  
  
I tried the OGLESSkinning training course.  
  
But, the model only partially display or the model does not display at all.  
  
  
  
Any ideas how to fix this?  
  
  
  
Regards.

---

<div class="post-metadata">

**Author:** ![Scott](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/scott/32/256_2.png) [@Scott](https://forums.imgtec.com/u/Scott)\
**Post date:** [December 9, 2009, 10:25am UTC](https://forums.imgtec.com/t/not-work-matrix-palette-skining-animation/550/4 "2009-12-09T10:25:32Z")

</div>

no wrote:

  
I tried the OGLESSkinning training course.   
But, the model only partially display or the model does not display at all.   
  
Any ideas how to fix this?   

  

  

  

&nbsp;
  

Would it be alright for you to send your .pod file to [devtech@imgtec.com](mailto:devtech@imgtec.com)&nbsp;so we can have a look?
