# OpenVG hard-float ABI versions available?

**URL:** <https://forums.imgtec.com/t/openvg-hard-float-abi-versions-available/966>\
**Category:** PowerVR Insider\
**Created:** [January 12, 2011, 11:09am UTC](https://forums.imgtec.com/t/openvg-hard-float-abi-versions-available/966 "2011-01-12T11:09:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![biovox](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@biovox](https://forums.imgtec.com/u/biovox)\
**Post date:** [January 12, 2011, 11:09am UTC](https://forums.imgtec.com/t/openvg-hard-float-abi-versions-available/966/1 "2011-01-12T11:09:05Z")

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I&nbsp;can successfully link against the PowerVR SDK OpenVG libraries when using either software floating point emulation or the soft-float ABI calling convention with hardware floating point but cannot link when building with the hard-float ABI option. As I understand it, this is only possible if ALL components of a build are compiled against this ABI including any third-party libraries (i.e. OpenVG). I guess that the current library files available in the SDK are built for the soft-float ABI and I was wondering whether I can get hold of these libraries built against the hard-float ABI? I am using CodeSourcery G++ Standard Edition targetting the Cortex-A8 CPU with a NEON FPU

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Thanks
