# OSX OpenGLES 3 Emulation.

**URL:** <https://forums.imgtec.com/t/osx-opengles-3-emulation/2192>\
**Category:** PowerVR Insider\
**Tags:** pvrvframe\
**Created:** [October 23, 2014, 8:46am UTC](https://forums.imgtec.com/t/osx-opengles-3-emulation/2192 "2014-10-23T08:46:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![rom](https://avatars.discourse-cdn.com/v4/letter/r/3e96dc/32.png) [@rom](https://forums.imgtec.com/u/rom)\
**Post date:** [October 23, 2014, 8:46am UTC](https://forums.imgtec.com/t/osx-opengles-3-emulation/2192/1 "2014-10-23T08:46:48Z")

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I’ve notice that the PowerVR SDK 3.4 include OpenGLES 3 Emulation for OSX. I download PVRVFrame and the SDK samples, however I cannot find the GLES3 library inside the /Applications/Imagination/PowerVR/GraphicsSDK/PVRVFrame/EmulationLibs/OSX\_x86 path… Only libGLES v1 and v2? Am I missing something?

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**Author:** ![JoeDavis](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/joedavis/32/71_2.png) [@JoeDavis](https://forums.imgtec.com/u/JoeDavis)\
**Post date:** [October 24, 2014, 6:41am UTC](https://forums.imgtec.com/t/osx-opengles-3-emulation/2192/2 "2014-10-24T06:41:13Z")

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Hi,  
  
  
  
You can use OpenGL ES 3.0 on OS X by linking to our libGLESv2 library.  
  
  
  
As OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, the Khronos group decided that the libGLESv2 library should contain all of the functionality for both APIs. Some OSs, such as Android, have a different library naming convention. In many cases though, the ES 3.0 library name will merely be a symbolic link to libGLESv2.  
  
  
  
Thanks,  
  
Joe

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**Author:** ![rom](https://avatars.discourse-cdn.com/v4/letter/r/3e96dc/32.png) [@rom](https://forums.imgtec.com/u/rom)\
**Post date:** [October 24, 2014, 9:50pm UTC](https://forums.imgtec.com/t/osx-opengles-3-emulation/2192/3 "2014-10-24T21:50:32Z")

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Yeah I kinda figure it out 😉 Ma bad… Tks for your reply anyways!
