# PowerVR Graphics SDK v3.3 Release 2 is live!

**URL:** <https://forums.imgtec.com/t/powervr-graphics-sdk-v3-3-release-2-is-live/2130>\
**Category:** PowerVR Insider\
**Tags:** pvrvframe, pvrshadereditor\
**Created:** [July 22, 2014, 8:42am UTC](https://forums.imgtec.com/t/powervr-graphics-sdk-v3-3-release-2-is-live/2130 "2014-07-22T08:42:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JoeDavis](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/joedavis/32/71_2.png) [@JoeDavis](https://forums.imgtec.com/u/JoeDavis)\
**Post date:** [July 22, 2014, 8:42am UTC](https://forums.imgtec.com/t/powervr-graphics-sdk-v3-3-release-2-is-live/2130/1 "2014-07-22T08:42:16Z")

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The second release of the PowerVR Graphics SDK v3.3 is now available. We’ve built on our previous release to provide further support for OpenGL ES 3.1. For example, we’ve added an OpenGL ES 3.1 PC Emulation SDK for Windows and Linux, demonstrating new API features such as compute shaders. We have also added GLSL ES 3.10 syntax highlighting to PVRShaderEditor and corrected some known issues with OpenGL ES 3.1 context creation in PVRVFrame.  
  
  
  
For more information, check out our blog post announcement [here](https://www.imgtec.com/blog/powervr-developers/powervr-graphics-sdk-v3-3-release-2-is-live)and our release notes [here](https://www.imgcommunity.local/developers/powervr/whats-new/).  
  
  
  
Joe
