# PowerVR SGX 544 MP and OpenGL ES 3

**URL:** <https://forums.imgtec.com/t/powervr-sgx-544-mp-and-opengl-es-3/2429>\
**Category:** PowerVR Insider\
**Created:** [February 24, 2016, 4:30am UTC](https://forums.imgtec.com/t/powervr-sgx-544-mp-and-opengl-es-3/2429 "2016-02-24T04:30:49Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![slion](https://avatars.discourse-cdn.com/v4/letter/s/d6d6ee/32.png) [@slion](https://forums.imgtec.com/u/slion)\
**Post date:** [February 24, 2016, 4:30am UTC](https://forums.imgtec.com/t/powervr-sgx-544-mp-and-opengl-es-3/2429/1 "2016-02-24T04:30:49Z")

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Are you guys offering OpenGL ES 3 support to your licensees on older hardware such as those SGX 544 MP?

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**Author:** ![JoeDavis](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/joedavis/32/71_2.png) [@JoeDavis](https://forums.imgtec.com/u/JoeDavis)\
**Post date:** [February 24, 2016, 10:46am UTC](https://forums.imgtec.com/t/powervr-sgx-544-mp-and-opengl-es-3/2429/2 "2016-02-24T10:46:00Z")

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[blockquote]Are you guys offering OpenGL ES 3 support to your licensees on older hardware such as those SGX 544 MP?[/blockquote]  
Unfortunately, SGX GPUs are not capable of supporting the entire feature set of OpenGL ES 3.0. However, there were a number of extensions added to the SGX driver to expose as many of these features as possible, for example GL\_EXT\_draw\_buffers for MRTs.

Series6 was the first GPU to support OpenGL ES 3.0 (it’s also capable of supporting OpenGL ES 3.1)

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**Author:** ![slion](https://avatars.discourse-cdn.com/v4/letter/s/d6d6ee/32.png) [@slion](https://forums.imgtec.com/u/slion)\
**Post date:** [February 26, 2016, 12:20pm UTC](https://forums.imgtec.com/t/powervr-sgx-544-mp-and-opengl-es-3/2429/3 "2016-02-26T12:20:04Z")

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I see, could it do texture arrays through extension too?

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**Author:** ![JoeDavis](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/joedavis/32/71_2.png) [@JoeDavis](https://forums.imgtec.com/u/JoeDavis)\
**Post date:** [February 26, 2016, 1:10pm UTC](https://forums.imgtec.com/t/powervr-sgx-544-mp-and-opengl-es-3/2429/4 "2016-02-26T13:10:23Z")

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The GL\_EXT\_draw\_buffers extension merely provides additional binding points for framebuffer attachments. It does not add texture arrays.

I’ve had a skim through the extensions that are available on SGX, but can’t find one that does expose texture arrays.
