# Prevent CPU side buffer of texture data

**URL:** <https://forums.imgtec.com/t/prevent-cpu-side-buffer-of-texture-data/3694>\
**Category:** PowerVR Insider\
**Created:** [March 23, 2023, 3:41pm UTC](https://forums.imgtec.com/t/prevent-cpu-side-buffer-of-texture-data/3694 "2023-03-23T15:41:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Nagnath](https://avatars.discourse-cdn.com/v4/letter/n/f19dbf/32.png) [@Nagnath](https://forums.imgtec.com/u/Nagnath)\
**Post date:** [March 27, 2023, 12:59pm UTC](https://forums.imgtec.com/t/prevent-cpu-side-buffer-of-texture-data/3694/2 "2023-03-27T12:59:35Z")

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Hi Desperado,

With the limited information on this question and assuming this as a duplicate request for your earlier [post](https://forums.imgtec.com/t/memory-leak-using-gltexsubimage2d/3683/2), I guess you are asking about different ways to upload texture to GPU without having a driver side copy. This thread [here](https://forums.imgtec.com/t/understanding-pbo-texture-uploads/2358) from the past discusses and lays out some good information on this topic that could be of some help.

If you could provide us more information about the specific case & simple glTex\*Image2D code snippet then it would help to better serve your queries.

Best Regards,  
Nagnath

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