# Problem with PVRGeoPOD

**URL:** <https://forums.imgtec.com/t/problem-with-pvrgeopod/542>\
**Category:** PowerVR Insider\
**Tags:** pvrgeopod\
**Created:** [November 25, 2009, 2:40pm UTC](https://forums.imgtec.com/t/problem-with-pvrgeopod/542 "2009-11-25T14:40:55Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![malh](https://avatars.discourse-cdn.com/v4/letter/m/58956e/32.png) [@malh](https://forums.imgtec.com/u/malh)\
**Post date:** [November 25, 2009, 2:40pm UTC](https://forums.imgtec.com/t/problem-with-pvrgeopod/542/1 "2009-11-25T14:40:55Z")

</div>

Hi,  
  
  
When exporting from 3d Max 9 with the following options:  
  
  
  
  
  
Export geometry  
  
  
Export splines  
  
  
Export Materials  
  
  
Coordinate system: OpenGL  
  
  
  
  
  
Normals  
  
  
Vertex colours  
  
  
Mapping channels  
  
  
&nbsp;&nbsp;&nbsp;&nbsp;Flip V (TexCoord)  
  
  
  
  
  
Interleave vectors  
  
  
Primitive type: Triangle list  
  
  
&nbsp;&nbsp;&nbsp;&nbsp;Indexed  
  
  
  
  
  
Colour: float  
  
  
  
  
  
doesn’t export vertex colors correctly. The red color is 0. Has anyone else noticed that?  
  
  
  
  
  
Thanks

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<div class="post-metadata">

**Author:** ![malh](https://avatars.discourse-cdn.com/v4/letter/m/58956e/32.png) [@malh](https://forums.imgtec.com/u/malh)\
**Post date:** [December 2, 2009, 3:43pm UTC](https://forums.imgtec.com/t/problem-with-pvrgeopod/542/2 "2009-12-02T15:43:22Z")

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Hello again,  
There’s another error. When exporting models with undersocre in their node names they became the same name but without undersocre. It’s different if you use collada2pod. Is there a new version or something I can use?  
  
thanks

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<div class="post-metadata">

**Author:** ![Scott](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/scott/32/256_2.png) [@Scott](https://forums.imgtec.com/u/Scott)\
**Post date:** [December 4, 2009, 4:44pm UTC](https://forums.imgtec.com/t/problem-with-pvrgeopod/542/3 "2009-12-04T16:44:44Z")

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Hi,
  

&nbsp;
  

MALH wrote:

  

Hi,   
When exporting from 3d Max 9 with the following options:   
  
...  
  
Colour: float   
  
doesn't export vertex colors correctly. The red color is 0. Has anyone else noticed that?   
  
Thanks

  

&nbsp;
  

I haven't been able to reproduce that here using Max 7,8 and 2008 (I currently don't have a copy of 9). Does the same thing happen if you use ARGB?
  

&nbsp;
  

Quote:

  

There's another error. When exporting models with undersocre in their node names they became the same name but without undersocre. It's different if you use collada2pod. Is there a new version or something I can use?  

  

&nbsp;
  

This was also recently pointed out by another forum user ([https://www.imgtec.com/forum/forum\_posts.asp?TID=519](https://www.imgtec.com/forum/forum_posts.asp?TID=519))&nbsp;and an&nbsp;update is available from [https://www.imgtec.com/powervr/insider/powervr-pvrgeopod.asp](https://www.imgtec.com/powervr/insider/powervr-pvrgeopod.asp).
  

&nbsp;
  

Thanks,
  

&nbsp;
  

Scott

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<div class="post-metadata">

**Author:** ![rassall\_jubair](https://avatars.discourse-cdn.com/v4/letter/r/8e7dd6/32.png) [@rassall\_jubair](https://forums.imgtec.com/u/rassall_jubair)\
**Post date:** [April 13, 2010, 1:27am UTC](https://forums.imgtec.com/t/problem-with-pvrgeopod/542/4 "2010-04-13T01:27:44Z")

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Yes.I also check it…Still same problem&nbsp;in newer version of pvrgeopod.That means the colors vertex&nbsp;not exported&nbsp;even as ARGB in 3d studio max 9.&nbsp;when I draw the object(export from 3d studio max)&nbsp;in phone screen,&nbsp;object draw as a white color not the same color which drawn in max…

&nbsp;
  

can anyone fix this?
  

&nbsp;
  

Thanks
  

Rassall
