# PVRGeoPOD & 3ds Max

**URL:** <https://forums.imgtec.com/t/pvrgeopod-3ds-max/115>\
**Category:** PowerVR Insider\
**Tags:** pvrgeopod\
**Created:** [August 10, 2008, 10:04am UTC](https://forums.imgtec.com/t/pvrgeopod-3ds-max/115 "2008-08-10T10:04:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![shinyclaw-2](https://avatars.discourse-cdn.com/v4/letter/s/85f322/32.png) [@shinyclaw-2](https://forums.imgtec.com/u/shinyclaw-2)\
**Post date:** [August 10, 2008, 10:04am UTC](https://forums.imgtec.com/t/pvrgeopod-3ds-max/115/1 "2008-08-10T10:04:51Z")

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Hi all, I have some questions about PVRGeoPOD plugin and scene & object format:

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1. Is there any way to export a single mesh that have multiple materials/textures assigned (multi/sub in 3ds Max) or only one material/texture per mesh is allowed?
  

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2. Struct SPODMaterial have only nIdxTexDiffuse (index for diffuse texture), but SPODMesh allows to use multiple nNumUVW (UVs sets). So, if theres a way to export UVs for second texture channel (for example to use lightmaps), why there is no index in SPODMaterial for second (and more) textures?
  

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3. PVRGeoPOD plugin GUI - how exactly each 'Triangle sorting method' works?
  

a) PVRTGeometrySort?
  

b) D3DX?
  

c) PVRTTriStrip?
  

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4. How to use pszEffectFile and pszEffectName&nbsp;in SPODMaterial? This is only useful for D3D (by using D3DXEffects interfaces)?
  

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Big thanks for any answers!
shinyclaw2008-08-10 21:12:59
