# PVRGeoPod export from Max 2012 messes up the texture coordinates

**URL:** <https://forums.imgtec.com/t/pvrgeopod-export-from-max-2012-messes-up-the-texture-coordinates/1646>\
**Category:** PowerVR Insider\
**Tags:** pvrgeopod, pvrshaman\
**Created:** [January 31, 2013, 4:00pm UTC](https://forums.imgtec.com/t/pvrgeopod-export-from-max-2012-messes-up-the-texture-coordinates/1646 "2013-01-31T16:00:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![reinier](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/reinier/32/182_2.png) [@reinier](https://forums.imgtec.com/u/reinier)\
**Post date:** [January 31, 2013, 4:00pm UTC](https://forums.imgtec.com/t/pvrgeopod-export-from-max-2012-messes-up-the-texture-coordinates/1646/1 "2013-01-31T16:00:36Z")

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I’m trying to export a model directly from Max 2012.  
  
When I export it, and load the model into PVRShaman, the model looks great except for the textures which have the coordinates wrong.  
  
I checked that it is not just a matter that the texture is ‘upside down’, but I think that the scale is wrong.  
  
  
  
The model is not very complex and only uses 4 square 512\*512 textures.  
  
  
  
Any ideas what it might be?  
  
  
  
thanks  
  
  
  
Reinier

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**Author:** ![JoeDavis](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/joedavis/32/71_2.png) [@JoeDavis](https://forums.imgtec.com/u/JoeDavis)\
**Post date:** [February 19, 2013, 8:52am UTC](https://forums.imgtec.com/t/pvrgeopod-export-from-max-2012-messes-up-the-texture-coordinates/1646/2 "2013-02-19T08:52:46Z")

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Hi Reinier,  
  
  
  
Are you exporting several sets of UVs with your model? PVRShaman defaults to using the first set of texture coordinates for any model. Are the texture coordinates you want to use the first set of UVs?  
  
  
  
Thanks,  
  
Joe
