# pvrshaman

**URL:** <https://forums.imgtec.com/t/pvrshaman/2029>\
**Category:** PowerVR Insider\
**Tags:** pvrgeopod, pvrshaman\
**Created:** [March 29, 2014, 2:06pm UTC](https://forums.imgtec.com/t/pvrshaman/2029 "2014-03-29T14:06:03Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![aicha11](https://avatars.discourse-cdn.com/v4/letter/a/eada6e/32.png) [@aicha11](https://forums.imgtec.com/u/aicha11)\
**Post date:** [March 29, 2014, 2:06pm UTC](https://forums.imgtec.com/t/pvrshaman/2029/1 "2014-03-29T14:06:03Z")

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hello,  
  
I created a scene in 3ds max .then I exported it to .dae after that to .pod using pvrgeopod but when I opened it with pvrshaman I found that all objects of my scene is turned and I can’t change it to get a right picture.  
  
any idea?

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**Author:** ![JoeDavis](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/joedavis/32/71_2.png) [@JoeDavis](https://forums.imgtec.com/u/JoeDavis)\
**Post date:** [March 31, 2014, 6:43am UTC](https://forums.imgtec.com/t/pvrshaman/2029/2 "2014-03-31T06:43:24Z")

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Hi,  
  
  
  
Do you encounter the issue if you export to POD directly from 3DS Max?  
  
  
  
Can share screenshots of the problem with us or - better still - minimal reproduction MAX, DAE and POD files? If you would like to share the files with us privately, you can attach them to a ticket through our Support Portal: [https://pvrsupport.imgtec.com](https://pvrsupport.imgtec.com)  
  
  
  
Regards,  
  
Joe

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**Author:** ![aicha11](https://avatars.discourse-cdn.com/v4/letter/a/eada6e/32.png) [@aicha11](https://forums.imgtec.com/u/aicha11)\
**Post date:** [March 31, 2014, 9:19pm UTC](https://forums.imgtec.com/t/pvrshaman/2029/3 "2014-03-31T21:19:34Z")

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the size of file is 11Mo and when I compress it it will be 2 Mo i can’t sent you in this forum  
  
please give me your email to sent you all my projects  
  
thanks

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**Author:** ![JoeDavis](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/joedavis/32/71_2.png) [@JoeDavis](https://forums.imgtec.com/u/JoeDavis)\
**Post date:** [April 1, 2014, 12:47pm UTC](https://forums.imgtec.com/t/pvrshaman/2029/4 "2014-04-01T12:47:54Z")

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You can create a ticket with the files attached here: [https://pvrsupport.imgtec.com/](https://pvrsupport.imgtec.com/)  
  
  
  
Regards,  
  
Joe

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**Author:** ![aicha11](https://avatars.discourse-cdn.com/v4/letter/a/eada6e/32.png) [@aicha11](https://forums.imgtec.com/u/aicha11)\
**Post date:** [April 3, 2014, 5:50pm UTC](https://forums.imgtec.com/t/pvrshaman/2029/5 "2014-04-03T17:50:43Z")

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I’m exporting my scene directly from 3ds max and I got this errors :  
  
  
  
Warning: Tangent-space generation skipped due to no UVW data in mapping channel 0.  
  
Processing mesh 16  
  
Tangent-space generation failed due to too many split vertices.  
  
any idea?

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**Author:** ![dgu](https://avatars.discourse-cdn.com/v4/letter/d/94ad74/32.png) [@dgu](https://forums.imgtec.com/u/dgu)\
**Post date:** [April 4, 2014, 4:24pm UTC](https://forums.imgtec.com/t/pvrshaman/2029/6 "2014-04-04T16:24:47Z")

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Hello  
  
  
  
i use to get this when the object is not unwrapped properly, some subobject need to be unwrapp and then collapsed the unwrapp before exporting.  
  
  
  
Kind regards  
  
david

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**Author:** ![aicha11](https://avatars.discourse-cdn.com/v4/letter/a/eada6e/32.png) [@aicha11](https://forums.imgtec.com/u/aicha11)\
**Post date:** [April 6, 2014, 12:48pm UTC](https://forums.imgtec.com/t/pvrshaman/2029/7 "2014-04-06T12:48:01Z")

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Warning: Tangent-space generation skipped due to no UVW data in mapping channel 0. was solved but "Tangent-space generation failed due to too many split vertices "still appear

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**Author:** ![dgu](https://avatars.discourse-cdn.com/v4/letter/d/94ad74/32.png) [@dgu](https://forums.imgtec.com/u/dgu)\
**Post date:** [April 7, 2014, 10:00am UTC](https://forums.imgtec.com/t/pvrshaman/2029/8 "2014-04-07T10:00:54Z")

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this feature work very well for me as i use it every day.From my experience.UV need to be correctly made and use THE SAME CHANNEL that you specify as well during the export to pod using the plugin, in the scene it s not possible to mixe object bake during render to texture (different channel per default ) and some others technique , it must be really uniform in term of channel.  
  
a full reset of UV is not bad if you are stuck as well.  
  
regards  
  
david

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**Author:** ![dgu](https://avatars.discourse-cdn.com/v4/letter/d/94ad74/32.png) [@dgu](https://forums.imgtec.com/u/dgu)\
**Post date:** [April 8, 2014, 6:06pm UTC](https://forums.imgtec.com/t/pvrshaman/2029/9 "2014-04-08T18:06:55Z")

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please don’t hesitate to comment
