# PVRTexTool Compressed Texture Quality

**URL:** <https://forums.imgtec.com/t/pvrtextool-compressed-texture-quality/2322>\
**Category:** PowerVR Insider\
**Tags:** pvrtextool\
**Created:** [July 13, 2015, 11:40am UTC](https://forums.imgtec.com/t/pvrtextool-compressed-texture-quality/2322 "2015-07-13T11:40:26Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![udayshukla](https://avatars.discourse-cdn.com/v4/letter/u/71e660/32.png) [@udayshukla](https://forums.imgtec.com/u/udayshukla)\
**Post date:** [July 13, 2015, 11:40am UTC](https://forums.imgtec.com/t/pvrtextool-compressed-texture-quality/2322/1 "2015-07-13T11:40:26Z")

</div>

Hi,

I was using PVRTexTool to generate compressed texture from a .tga file. Post generation, i felt there was a significant degradation in quality once texture is compressed.

Following are my stats related to file:  
Component : RGBA  
Format : PVRTCII 4bpp

How can better quality be achieved if existing quality is not matching the expectation.

P.S : Sorry, cant post the output for comparision
