Seamless Cube Map filtering

Hello,

I am trying to do some cube map fitlering on PC using PVRVFrame, but the seamless feature doesnt seem to be enabled , does PVRVFrame support it , i have created an OGLES 3.0 context just to be sure, i think OGL on pc requires explicit enabling of the feature.



Regards,

Ganesh

Hi Ganesh



You’re right, this should be supported but it seems I never tested it myself. It’s easy to add so I will push a fix into the next release and update the beta version on the support portal once it’s ready.

Hi Chris,



Thanks for the update , looking forward to next release, right now i just stitch edges using averaging on edge pixels, but with seamless filtering it should be more accurate.



Regards,

Ganesh