# Shader Profiler

**URL:** <https://forums.imgtec.com/t/shader-profiler/1158>\
**Category:** PowerVR Insider\
**Created:** [August 8, 2011, 12:53pm UTC](https://forums.imgtec.com/t/shader-profiler/1158 "2011-08-08T12:53:27Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![stix](https://avatars.discourse-cdn.com/v4/letter/s/edb3f5/32.png) [@stix](https://forums.imgtec.com/u/stix)\
**Post date:** [August 8, 2011, 12:53pm UTC](https://forums.imgtec.com/t/shader-profiler/1158/1 "2011-08-08T12:53:27Z")

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I do not see shader profiler in sdk utilities list. It must be a killer feature of this sdk and it must be in the sdk. Tell me that i’m wrong and point me to profiler.&nbsp;  
  
  
  
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StiX2011-08-08 14:53:58

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**Author:** ![arron](https://avatars.discourse-cdn.com/v4/letter/a/87869e/32.png) [@arron](https://forums.imgtec.com/u/arron)\
**Post date:** [August 8, 2011, 3:02pm UTC](https://forums.imgtec.com/t/shader-profiler/1158/2 "2011-08-08T15:02:04Z")

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Hi.  
  
  
  
  
  
Unfortunately there is no shader profiler included in the SDK and such software would not be supported by the hardware. However, you can use PVRUniSCoEditor - which is our shader and effect editor - which will compile your shader code on the fly and report a highly accurate estimation of the number of required cycles the shader will take to run. You can then use this estimation to determine the efficiency of your shader.Arron2011-08-08 17:03:04

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**Author:** ![stix](https://avatars.discourse-cdn.com/v4/letter/s/edb3f5/32.png) [@stix](https://forums.imgtec.com/u/stix)\
**Post date:** [August 8, 2011, 8:15pm UTC](https://forums.imgtec.com/t/shader-profiler/1158/3 "2011-08-08T20:15:34Z")

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Awesome! That’s what i need! I know that it would be impossible to profile my shaders on iOS with non Apple software, so i had no hope for other option than this one. Thx for help
