# Skinning Example pod export settings

**URL:** <https://forums.imgtec.com/t/skinning-example-pod-export-settings/849>\
**Category:** PowerVR Insider\
**Tags:** pvrgeopod\
**Created:** [October 3, 2010, 12:26pm UTC](https://forums.imgtec.com/t/skinning-example-pod-export-settings/849 "2010-10-03T12:26:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![mrwelcam](https://avatars.discourse-cdn.com/v4/letter/m/5fc32e/32.png) [@mrwelcam](https://forums.imgtec.com/u/mrwelcam)\
**Post date:** [October 3, 2010, 12:26pm UTC](https://forums.imgtec.com/t/skinning-example-pod-export-settings/849/1 "2010-10-03T12:26:14Z")

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Hi, This is a question about the PVRGeoPod 3ds max exporter. Im playing around with the Skinning Example provided in the training course section in the opengl es 2.0 sdk. When i try to export the man.max model (provided in the media section of the example) with the PVRGeoPOD exporter, I get strange results. The left leg is animated properly but the right leg is all screwed up and going backwards. These are the settings im using in the exporter.  
  
  
  
  
  
 ![](http://www.exploreengage.com/img/exporter.jpg)  
  
  
  
  
  
What settings do i need to use to get the man animated correctly  
  
  
  
  
  
Any guidence would be highly appreciated.

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<div class="post-metadata">

**Author:** ![mrwelcam](https://avatars.discourse-cdn.com/v4/letter/m/5fc32e/32.png) [@mrwelcam](https://forums.imgtec.com/u/mrwelcam)\
**Post date:** [October 3, 2010, 2:40pm UTC](https://forums.imgtec.com/t/skinning-example-pod-export-settings/849/2 "2010-10-03T14:40:43Z")

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I should also add that when i open up the file in man.max file in 3ds Max 2009 it is animated correctly and i havn’t modified any code in the example.

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**Author:** ![Scott](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/scott/32/256_2.png) [@Scott](https://forums.imgtec.com/u/Scott)\
**Post date:** [October 4, 2010, 1:20pm UTC](https://forums.imgtec.com/t/skinning-example-pod-export-settings/849/3 "2010-10-04T13:20:59Z")

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Hi,

  

  

  

  

  

&nbsp;
  

As of our 2.7 SDK release the&nbsp;OGLES2 Skinning training course is expecting normalised unsigned byte values for the bone weights instead of floats. If you change your export options to export 'bone weights'&nbsp;as 'unsigned byte, normalised'&nbsp;it should fix the problem you describe.&nbsp;Note 'unsigned byte, normalised'&nbsp;was a new data type added for our last release so if you aren't using the most recent version of the exporter I'm afraid you'll need to update.
  

&nbsp;
  

Thanks,
  

&nbsp;
  

Scott
