# Specular and Diffuse mapping

**URL:** <https://forums.imgtec.com/t/specular-and-diffuse-mapping/2072>\
**Category:** PowerVR Insider\
**Tags:** pvrshaman\
**Created:** [May 13, 2014, 1:08pm UTC](https://forums.imgtec.com/t/specular-and-diffuse-mapping/2072 "2014-05-13T13:08:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![cosmin-pahomi-2](https://avatars.discourse-cdn.com/v4/letter/c/b4bc9f/32.png) [@cosmin-pahomi-2](https://forums.imgtec.com/u/cosmin-pahomi-2)\
**Post date:** [May 13, 2014, 1:08pm UTC](https://forums.imgtec.com/t/specular-and-diffuse-mapping/2072/1 "2014-05-13T13:08:44Z")

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I’m new to shaders and I don’t even know where to start from.  
  
I’ve implemented a Specular map, but I’m not sure if I’ve implemented it correctly.  
  
Are there any examples in PVRShaman of it combined with a diffuse map?  
  
  
  
Thanks,  
  
Cosmin

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**Author:** ![dgu](https://avatars.discourse-cdn.com/v4/letter/d/94ad74/32.png) [@dgu](https://forums.imgtec.com/u/dgu)\
**Post date:** [May 13, 2014, 1:35pm UTC](https://forums.imgtec.com/t/specular-and-diffuse-mapping/2072/2 "2014-05-13T13:35:27Z")

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Hello  
  
  
  
The defered shadding sample is probably the best one and it use what your are referring.  
  
it s very well coded and it can be use as a starter from my point of view  
  
Kind regards  
  
david
