# Texture not displaying

**URL:** <https://forums.imgtec.com/t/texture-not-displaying/1725>\
**Category:** PowerVR Insider\
**Created:** [March 27, 2013, 12:40pm UTC](https://forums.imgtec.com/t/texture-not-displaying/1725 "2013-03-27T12:40:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![john-lam](https://avatars.discourse-cdn.com/v4/letter/j/f475e1/32.png) [@john-lam](https://forums.imgtec.com/u/john-lam)\
**Post date:** [March 27, 2013, 12:40pm UTC](https://forums.imgtec.com/t/texture-not-displaying/1725/1 "2013-03-27T12:40:28Z")

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Hey guys,  
  
  
  
my texture is not displaying on the IntroducingPVRTools example. I made a .PVR file and filewrapped it. I then added to .cpp to the solution and changed the name in `const char c_szTextureFile[]` code, then ran it but the texture is not showing up. My texture is of size 256x256 and I applied the normal map effect on it, not sure if this is the problem but I thought I would include it anyway. At the moment it is just displaying a black triangle  
  
  
  
Thanks

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**Author:** ![Scott](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.imgtec.com/scott/32/256_2.png) [@Scott](https://forums.imgtec.com/u/Scott)\
**Post date:** [March 27, 2013, 1:13pm UTC](https://forums.imgtec.com/t/texture-not-displaying/1725/2 "2013-03-27T13:13:09Z")

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Hi,  
  
  
  
Based on your description I would say that your texture doesn’t have any MIP-map levels. If you re-export your texture with some or modify IntroducingPVRTools to use GL\_LINEAR for GL\_TEXTURE\_MIN\_FILTER instead of GL\_LINEAR\_MIPMAP\_NEAREST then in theory you should see your texture.  
  
  
  
Thanks,  
  
  
  
Scott
