# The number of "Texture Object".

**URL:** <https://forums.imgtec.com/t/the-number-of-texture-object/140>\
**Category:** PowerVR Insider\
**Created:** [September 10, 2008, 2:10am UTC](https://forums.imgtec.com/t/the-number-of-texture-object/140 "2008-09-10T02:10:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ogamja](https://avatars.discourse-cdn.com/v4/letter/o/46a35a/32.png) [@ogamja](https://forums.imgtec.com/u/ogamja)\
**Post date:** [September 10, 2008, 2:10am UTC](https://forums.imgtec.com/t/the-number-of-texture-object/140/1 "2008-09-10T02:10:40Z")

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What is the number of texture object, generated by "glGenTextures" on the MBX Lite.

  

"glGenTextures" is make invalid texture ID when 512 tex obj was generated, as we result.

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**Author:** ![xmas](https://avatars.discourse-cdn.com/v4/letter/x/958977/32.png) [@xmas](https://forums.imgtec.com/u/xmas)\
**Post date:** [September 17, 2008, 8:21am UTC](https://forums.imgtec.com/t/the-number-of-texture-object/140/2 "2008-09-17T08:21:19Z")

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Which platform is this on? You will have to contact the platform provider for implementation specific limits.  
  
  
  
  
  
Regards,  
  
  
Georg
