# Trouble exporting skinned animation from maya

**URL:** <https://forums.imgtec.com/t/trouble-exporting-skinned-animation-from-maya/230>\
**Category:** PowerVR Insider\
**Tags:** pvrshaman\
**Created:** [January 17, 2009, 12:12pm UTC](https://forums.imgtec.com/t/trouble-exporting-skinned-animation-from-maya/230 "2009-01-17T12:12:50Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![artdrew](https://avatars.discourse-cdn.com/v4/letter/a/5f9b8f/32.png) [@artdrew](https://forums.imgtec.com/u/artdrew)\
**Post date:** [June 20, 2009, 3:35am UTC](https://forums.imgtec.com/t/trouble-exporting-skinned-animation-from-maya/230/21 "2009-06-20T03:35:02Z")

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I do have it listed as triangle lists. I also tried checking and unchecking the indexed box.

&nbsp;
  

As you mentioned, I change bone indices to unsigned byte and made sure the bone influences were at 3. But still no luck.

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**Author:** ![gtmacdonald](https://avatars.discourse-cdn.com/v4/letter/g/3ab097/32.png) [@gtmacdonald](https://forums.imgtec.com/u/gtmacdonald)\
**Post date:** [June 20, 2009, 3:50am UTC](https://forums.imgtec.com/t/trouble-exporting-skinned-animation-from-maya/230/22 "2009-06-20T03:50:13Z")

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Idk then. It's too bad they don't have some sample art for maya. ![]()I also had export controllers, indexed, and interleave vectors checked with 9 simultaneous matrices.

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**Author:** ![artdrew](https://avatars.discourse-cdn.com/v4/letter/a/5f9b8f/32.png) [@artdrew](https://forums.imgtec.com/u/artdrew)\
**Post date:** [June 21, 2009, 1:17am UTC](https://forums.imgtec.com/t/trouble-exporting-skinned-animation-from-maya/230/23 "2009-06-21T01:17:29Z")

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I’ll double check all those. Thanks. I should remention that they (the SDK)&nbsp;do have pod samples of skinned animation. And even those are exploding.

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**Author:** ![artdrew](https://avatars.discourse-cdn.com/v4/letter/a/5f9b8f/32.png) [@artdrew](https://forums.imgtec.com/u/artdrew)\
**Post date:** [July 7, 2009, 2:20am UTC](https://forums.imgtec.com/t/trouble-exporting-skinned-animation-from-maya/230/24 "2009-07-07T02:20:14Z")

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For some reason, now our files aren't exporting  
 

unless max matrices are either set to 0 (which animates nothing) and 8 (which  
  
crashes the hardware). If we set it to 3, 4, or 5 max simultaneous matrices, nothing  
  
exports. These used to export fine. Any ideas why?

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**Author:** ![stefan\_senk](https://avatars.discourse-cdn.com/v4/letter/s/f07891/32.png) [@stefan\_senk](https://forums.imgtec.com/u/stefan_senk)\
**Post date:** [July 21, 2009, 3:27pm UTC](https://forums.imgtec.com/t/trouble-exporting-skinned-animation-from-maya/230/25 "2009-07-21T15:27:17Z")

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The reason the export was failing when max simultaneous matrices was set to 3, 4 or 5 is because they are too low to properly export the animation and the bone batching was failing. However, there is a bug in the Maya exporter in that the error message stating the bone batching had failed was not being displayed correctly. This will be fixed in our next release.  
  
  
  
  
  
Stefan.

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**Author:** ![edolive](https://avatars.discourse-cdn.com/v4/letter/e/258eb7/32.png) [@edolive](https://forums.imgtec.com/u/edolive)\
**Post date:** [October 10, 2011, 5:20pm UTC](https://forums.imgtec.com/t/trouble-exporting-skinned-animation-from-maya/230/26 "2011-10-10T17:20:09Z")

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Hi,  
  
  
I seam to be having the same issue as many people are having, when I export to POD all the animation on my alien mesh is lost. If I skin the eyes and the teeth to the rig, they maintain there animation, but the main mesh looses all animation? The only difference I can think between meshes is that the main mesh deforms while the others are solid.  
  
  
If someone could point me in the right direction that would be amazing 🙂

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