# \#pvrgeopod

**URL:** https://forums.imgtec.com/tag/pvrgeopod/7.md

[Latest](https://forums.imgtec.com/latest.md) · [Categories](https://forums.imgtec.com/categories.md) · [Tags](https://forums.imgtec.com/tags.md)

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## [PVRgeoPOD export plugin for 3ds Max 2022](https://forums.imgtec.com/t/pvrgeopod-export-plugin-for-3ds-max-2022/3434)

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**Author:** [@Digi](https://forums.imgtec.com/u/Digi)\
**Replies:** 4\
**Last updated:** [September 23, 2021, 7:59am UTC](https://forums.imgtec.com/t/pvrgeopod-export-plugin-for-3ds-max-2022/3434 "2021-09-23T07:59:29Z")

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I just downloaded the last installer for the powerVR sdk to get the newest pod export plugin for 3d studio max. Unfortunately when starting 3d studio max it gives the error 127. I got the newest installer from the old ve…

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## [How can I enable the 3d Display mode?](https://forums.imgtec.com/t/how-can-i-enable-the-3d-display-mode/2957)

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**Author:** [@Lincoln90](https://forums.imgtec.com/u/Lincoln90)\
**Replies:** 3\
**Last updated:** [September 2, 2019, 1:21pm UTC](https://forums.imgtec.com/t/how-can-i-enable-the-3d-display-mode/2957 "2019-09-02T13:21:31Z")

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How can I enable the 3d Display mode in Windows?

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## [PVRGeoPOD plugin for 3ds Max 2020 is missing from PVR Tools 2019\_R1](https://forums.imgtec.com/t/pvrgeopod-plugin-for-3ds-max-2020-is-missing-from-pvr-tools-2019-r1/2966)

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**Author:** [@andrewred](https://forums.imgtec.com/u/andrewred)\
**Replies:** 3\
**Last updated:** [July 1, 2019, 10:26pm UTC](https://forums.imgtec.com/t/pvrgeopod-plugin-for-3ds-max-2020-is-missing-from-pvr-tools-2019-r1/2966 "2019-07-01T22:26:28Z")

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Hello. It says in the release notes here that: PVRGeoPOD v2.25 Added support for Blender 2.80 Added support for 3ds Max 2020 …except there’s no 2020 folder: I tried copying the “PVRGeoPOD.dle” file from the 2019 f…

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## [Blender PVRGeoPOD plugin won't export](https://forums.imgtec.com/t/blender-pvrgeopod-plugin-wont-export/2340)

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**Author:** [@kleveland](https://forums.imgtec.com/u/kleveland)\
**Replies:** 10\
**Last updated:** [April 4, 2018, 11:20am UTC](https://forums.imgtec.com/t/blender-pvrgeopod-plugin-wont-export/2340 "2018-04-04T11:20:52Z")

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Error: An exception has been raised in the python script ’NoneType’ object has no attribute 'filepath’ File “G:\\Program Files (x86)\\Blender Foundation\\Blender32\\2.75\\scripts\\addons\\PVRGeoPODScript.py”, line 821, in Ad…

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## [Problem with transition from POD to Zapworks Studio](https://forums.imgtec.com/t/problem-with-transition-from-pod-to-zapworks-studio/2525)

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**Author:** [@edwind](https://forums.imgtec.com/u/edwind)\
**Replies:** 13\
**Last updated:** [February 26, 2018, 7:01am UTC](https://forums.imgtec.com/t/problem-with-transition-from-pod-to-zapworks-studio/2525 "2018-02-26T07:01:41Z")

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Hi, New to 3D models, I am on a very steep learning curve. However, I have made a model in Blender, exported it through the PVR plugin as a POD but when it opens in PVR Shaman, there are no materials applied. The report…

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## [Blender FBX animation is not shown after converting into POD file via PVRGeoPOD](https://forums.imgtec.com/t/blender-fbx-animation-is-not-shown-after-converting-into-pod-file-via-pvrgeopod/2570)

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**Author:** [@newtwister1](https://forums.imgtec.com/u/newtwister1)\
**Replies:** 2\
**Last updated:** [January 17, 2018, 7:12am UTC](https://forums.imgtec.com/t/blender-fbx-animation-is-not-shown-after-converting-into-pod-file-via-pvrgeopod/2570 "2018-01-17T07:12:58Z")

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Hi there, I designed a simple dino model with animation. Its just tail wagging animation using bones in Blender. I exported the model in .FBX and animation work in Unity (Tested to make sure). Now, when I convert to POD…

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## [3dsmax 2018 support for PVRgeoPod](https://forums.imgtec.com/t/3dsmax-2018-support-for-pvrgeopod/2560)

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**Author:** [@bendyman](https://forums.imgtec.com/u/bendyman)\
**Replies:** 1\
**Last updated:** [November 2, 2017, 8:19am UTC](https://forums.imgtec.com/t/3dsmax-2018-support-for-pvrgeopod/2560 "2017-11-02T08:19:39Z")

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Hi there, Just wondering how I can use the geoPod exporter for 3dsmax 2018? Any support or is there an anticipated release date? Many thanks, Ben

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## [3ds Max PVRGeoPod Plugin: Error 126 - failed to initiate Error code 126](https://forums.imgtec.com/t/3ds-max-pvrgeopod-plugin-error-126-failed-to-initiate-error-code-126/2545)

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**Author:** [@kukulcan](https://forums.imgtec.com/u/kukulcan)\
**Replies:** 3\
**Last updated:** [July 31, 2017, 10:53am UTC](https://forums.imgtec.com/t/3ds-max-pvrgeopod-plugin-error-126-failed-to-initiate-error-code-126/2545 "2017-07-31T10:53:52Z")

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…The specified module could not be found Please help. Tried to install several Visual C++ Redists but didn’t work

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## [3.x and 4.x compatibility and stable conversion pipeline](https://forums.imgtec.com/t/3-x-and-4-x-compatibility-and-stable-conversion-pipeline/2542)

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**Author:** [@kisselef](https://forums.imgtec.com/u/kisselef)\
**Replies:** 1\
**Last updated:** [June 21, 2017, 7:41am UTC](https://forums.imgtec.com/t/3-x-and-4-x-compatibility-and-stable-conversion-pipeline/2542 "2017-06-21T07:41:38Z")

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Hello, Imagination community Since PowerVR SDK 4.x is implemented using C++11, it seems we are stuck on 3.x branch. Now we use PVR 3.4 for models parsing, but there are lots of issues while converting our fbx, maya or b…

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## [Problem loading PVRGeoPod plug-in for Mac Maya 2017](https://forums.imgtec.com/t/problem-loading-pvrgeopod-plug-in-for-mac-maya-2017/2540)

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**Author:** [@hamfam](https://forums.imgtec.com/u/hamfam)\
**Replies:** 10\
**Last updated:** [June 14, 2017, 12:04pm UTC](https://forums.imgtec.com/t/problem-loading-pvrgeopod-plug-in-for-mac-maya-2017/2540 "2017-06-14T12:04:24Z")

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I’m trying to load the PVRGeoPOD plug-in for Mac Maya 2017. I’ve put everything in the correct directly and attempted to load through Maya, but get the following error: // Error: line 1: Unable to dynamically load : /Us…

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## [PVRGeoPod and Maya 2017 Not Loading](https://forums.imgtec.com/t/pvrgeopod-and-maya-2017-not-loading/2501)

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**Author:** [@axxxj](https://forums.imgtec.com/u/axxxj)\
**Replies:** 17\
**Last updated:** [June 7, 2017, 4:02pm UTC](https://forums.imgtec.com/t/pvrgeopod-and-maya-2017-not-loading/2501 "2017-06-07T16:02:04Z")

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Hello, When I try to load the PVRGeoPOD\_v2017.bundle into Maya 2017 I get this error: // Error: line 1: Unable to dynamically load : /Users/Shared/Autodesk/maya/2017/plug-ins/PVRGeoPOD\_v2017.bundle dlopen(/Users/Share…

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## [Problem with exports from .unitypackage to POD](https://forums.imgtec.com/t/problem-with-exports-from-unitypackage-to-pod/2537)

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**Author:** [@stanislavnovikov](https://forums.imgtec.com/u/stanislavnovikov)\
**Replies:** 6\
**Last updated:** [May 19, 2017, 11:07am UTC](https://forums.imgtec.com/t/problem-with-exports-from-unitypackage-to-pod/2537 "2017-05-19T11:07:00Z")

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Hi! I am trying to convert included in Unity-packages FBX-files to POD-files via Imgtec PVRGeoPod. Files are converted successfully, but without animations: when I run playback in PVRShaman image remain static. What is …

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## [FBX or DAE to Pod with PVRGeoPod = only 31 animation frames issue](https://forums.imgtec.com/t/fbx-or-dae-to-pod-with-pvrgeopod-only-31-animation-frames-issue/2530)

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**Author:** [@goanaft](https://forums.imgtec.com/u/goanaft)\
**Replies:** 3\
**Last updated:** [April 19, 2017, 2:59pm UTC](https://forums.imgtec.com/t/fbx-or-dae-to-pod-with-pvrgeopod-only-31-animation-frames-issue/2530 "2017-04-19T14:59:15Z")

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Hello! Using MAC Sierra. Animation (Cinema 4d) 60 frames long. Exported to FBX 7.2(2012) or DAE 1.4 versions. Converted using PVRGeoPOD 2.20. Only issue is that animation became cropped to 31 frames long. Thanks.

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## [How to add camera to .pod file?](https://forums.imgtec.com/t/how-to-add-camera-to-pod-file/2517)

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**Author:** [@tracyma](https://forums.imgtec.com/u/tracyma)\
**Replies:** 1\
**Last updated:** [February 8, 2017, 9:10am UTC](https://forums.imgtec.com/t/how-to-add-camera-to-pod-file/2517 "2017-02-08T09:10:25Z")

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I exported a obj file into pod file, Got the error when load the pod file: \[blockquote\]{The scene does not contain a camera. Please add one and re-export.}\[/blockquote\] How to add a camera to pod?

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## [3ds Max 2017 SP3 igame.dll error using the latest "2016\_R2" SDK](https://forums.imgtec.com/t/3ds-max-2017-sp3-igame-dll-error-using-the-latest-2016-r2-sdk/2515)

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**Author:** [@andrewred](https://forums.imgtec.com/u/andrewred)\
**Replies:** 4\
**Last updated:** [January 13, 2017, 8:18am UTC](https://forums.imgtec.com/t/3ds-max-2017-sp3-igame-dll-error-using-the-latest-2016-r2-sdk/2515 "2017-01-13T08:18:22Z")

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Hello. I installed the latest “PowerVRSDKSetup-2016\_R2” (set up the plugin correctly by copying the files and folder into the correct places), and I’m keep getting the following “igame.dll” error: http://i.imgur.com/5zi…

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## [Maya 2017 PVRGeoPod Exporter](https://forums.imgtec.com/t/maya-2017-pvrgeopod-exporter/2486)

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**Author:** [@axxxj](https://forums.imgtec.com/u/axxxj)\
**Replies:** 1\
**Last updated:** [August 26, 2016, 8:01am UTC](https://forums.imgtec.com/t/maya-2017-pvrgeopod-exporter/2486 "2016-08-26T08:01:17Z")

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Hi, Is there any ETA on when the PVRGeoPod exporter will be available for Maya 2017? Thanks

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## [Maya or blender to .pod tutorial?](https://forums.imgtec.com/t/maya-or-blender-to-pod-tutorial/2479)

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**Author:** [@pearse](https://forums.imgtec.com/u/pearse)\
**Replies:** 1\
**Last updated:** [August 12, 2016, 9:35am UTC](https://forums.imgtec.com/t/maya-or-blender-to-pod-tutorial/2479 "2016-08-12T09:35:21Z")

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Hi, I’m new to AR. I am just experimenting it and seeing if we can do something with it. I found some AR software called Zappar. https://www.zappar.com/ To get 3d models into the zappar software I need to make the 3d fi…

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## [maya or blender to .pod  tutorial ?](https://forums.imgtec.com/t/maya-or-blender-to-pod-tutorial/2480)

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**Author:** [@pearse](https://forums.imgtec.com/u/pearse)\
**Replies:** 1\
**Last updated:** [August 3, 2016, 1:45pm UTC](https://forums.imgtec.com/t/maya-or-blender-to-pod-tutorial/2480 "2016-08-03T13:45:21Z")

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Hi, I’m new to AR. I am just experimenting it and seeing if we can do something with it. I found some AR software called Zappar. https://www.zappar.com/ To get 3d models into the zappar software I need to make the 3d …

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## [PowerVR Tools and SDK 2016 R1 is live!](https://forums.imgtec.com/t/powervr-tools-and-sdk-2016-r1-is-live/2447)

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**Author:** [@LukaszFurmaniak](https://forums.imgtec.com/u/LukaszFurmaniak)\
**Replies:** 0\
**Last updated:** [April 1, 2016, 7:32am UTC](https://forums.imgtec.com/t/powervr-tools-and-sdk-2016-r1-is-live/2447 "2016-04-01T07:32:16Z")

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New features include; SDK – Framework Our Framework now features a fully functioning Vulkan backend, as well as a number of improvements to the components – such as numerous CPU-side performance optimisations for PVRAP…

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## [Pod exporter 3ds max 2016](https://forums.imgtec.com/t/pod-exporter-3ds-max-2016/2436)

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**Author:** [@dgu123](https://forums.imgtec.com/u/dgu123)\
**Replies:** 6\
**Last updated:** [March 10, 2016, 10:50am UTC](https://forums.imgtec.com/t/pod-exporter-3ds-max-2016/2436 "2016-03-10T10:50:31Z")

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Dear Team will it be possible to have an update on the 3dsmax plugin you did provide? Autodesk in the service pack for 3dsmax provided a new version 18.6.667.0 and the plugin stopped to work. The dae exporter exporte…

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## [PVRGeoPOD: Maya 2016 support](https://forums.imgtec.com/t/pvrgeopod-maya-2016-support/2398)

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**Author:** [@mihai](https://forums.imgtec.com/u/mihai)\
**Replies:** 1\
**Last updated:** [November 17, 2015, 3:53pm UTC](https://forums.imgtec.com/t/pvrgeopod-maya-2016-support/2398 "2015-11-17T15:53:43Z")

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Hey Joe any ideas when the pod exporter for Maya 2016 will come out?

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## [conversion FBX/DAE to POD](https://forums.imgtec.com/t/conversion-fbx-dae-to-pod/2367)

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**Author:** [@thomas140915](https://forums.imgtec.com/u/thomas140915)\
**Replies:** 4\
**Last updated:** [October 13, 2015, 9:45am UTC](https://forums.imgtec.com/t/conversion-fbx-dae-to-pod/2367 "2015-10-13T09:45:08Z")

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Hello, I created a animation with iClone of reallusion. This software allowed me only the export of FBX, BVH, iC or OBJ format. I want to use this animation in a iOS application (with cocos3d), but the process of conver…

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## [Blender POD texture coordinates export errors](https://forums.imgtec.com/t/blender-pod-texture-coordinates-export-errors/2376)

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**Author:** [@letesteurhl](https://forums.imgtec.com/u/letesteurhl)\
**Replies:** 2\
**Last updated:** [October 12, 2015, 10:15am UTC](https://forums.imgtec.com/t/blender-pod-texture-coordinates-export-errors/2376 "2015-10-12T10:15:24Z")

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Hi guys, Strangely, since i moved to PowerVR SDK 3.5 (i was using 3.4) i can’t export “right” texture coordinates the “u” texture coordinates is always 0 for each vertices (flip “u” coordinates doesn’t solve the problem…

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## [3D Studio Max Exporter Plugin](https://forums.imgtec.com/t/3d-studio-max-exporter-plugin/2366)

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**Author:** [@darrentomkins](https://forums.imgtec.com/u/darrentomkins)\
**Replies:** 1\
**Last updated:** [September 15, 2015, 6:59am UTC](https://forums.imgtec.com/t/3d-studio-max-exporter-plugin/2366 "2015-09-15T06:59:18Z")

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Hi All, So after much searching i found the tutorial video on the exporter plugin. Only problem is when I open Max 2106 - 2015 or 2014 and create a sphere then go to the export button there doesn’t seem to be the POD f…

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## [PowerVR fails to export bone-Animation in Maya 2015](https://forums.imgtec.com/t/powervr-fails-to-export-bone-animation-in-maya-2015/2355)

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**Author:** [@drbigpixel](https://forums.imgtec.com/u/drbigpixel)\
**Replies:** 2\
**Last updated:** [August 26, 2015, 6:16am UTC](https://forums.imgtec.com/t/powervr-fails-to-export-bone-animation-in-maya-2015/2355 "2015-08-26T06:16:07Z")

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Hi, I’m having an issue in which Maya doesn’t export my bone-Animations, I’m using PVRGeoPOD 2.16.5 and Maya 2015. I’ve basically tried everything I could think of but it never animates. This is what it is supposed to l…

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## [pod exporter from 3ds max](https://forums.imgtec.com/t/pod-exporter-from-3ds-max/2333)

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**Author:** [@dgu123](https://forums.imgtec.com/u/dgu123)\
**Replies:** 2\
**Last updated:** [July 27, 2015, 10:55am UTC](https://forums.imgtec.com/t/pod-exporter-from-3ds-max/2333 "2015-07-27T10:55:42Z")

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Dear Team the dependency you have with IGAME, 3ds max sdk make it super sensitive to any update !! now the downloadable version of 3ds max2015 or 2016 does not work anymore. What is your idea to make it solid to chang…

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## [Exporting UV mapping from Maya to PVR shaman](https://forums.imgtec.com/t/exporting-uv-mapping-from-maya-to-pvr-shaman/2270)

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**Author:** [@dougarts-2](https://forums.imgtec.com/u/dougarts-2)\
**Replies:** 1\
**Last updated:** [March 17, 2015, 11:41am UTC](https://forums.imgtec.com/t/exporting-uv-mapping-from-maya-to-pvr-shaman/2270 "2015-03-17T11:41:31Z")

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Does anyone know of an anomaly in PVR shaman, where texture mapping co-ordinates get screwed up exporting from maya into PVR shaman? We had to literally flip the texture twice, once vertically and once horizontally to ge…

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## [Collada2PODGUI](https://forums.imgtec.com/t/collada2podgui/2266)

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**Author:** [@jackasser](https://forums.imgtec.com/u/jackasser)\
**Replies:** 1\
**Last updated:** [March 6, 2015, 9:35am UTC](https://forums.imgtec.com/t/collada2podgui/2266 "2015-03-06T09:35:22Z")

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Simple question, where can I find this. It doesn’t seems to be included in the SDK any more. Windows and mac binaries.

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## [Pod Animation is completely corrupted](https://forums.imgtec.com/t/pod-animation-is-completely-corrupted/2244)

<div class="topic-metadata">

**Author:** [@feras\_k](https://forums.imgtec.com/u/feras_k)\
**Replies:** 11\
**Last updated:** [March 4, 2015, 8:53am UTC](https://forums.imgtec.com/t/pod-animation-is-completely-corrupted/2244 "2015-03-04T08:53:14Z")

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Hi, I’m starting to have an issue with exporting to Pod from maya. I have a mesh and a skeleton, and in the past, when I export, it’s totally fine. However just today, when I export, the mesh becomes wildly distorted, a…

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## [uv](https://forums.imgtec.com/t/uv/2238)

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**Author:** [@dgu](https://forums.imgtec.com/u/dgu)\
**Replies:** 4\
**Last updated:** [January 30, 2015, 9:35am UTC](https://forums.imgtec.com/t/uv/2238 "2015-01-30T09:35:22Z")

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Dear Team unwrapping a model from 3ds max and next exporting a model messup the uv, impossible to get model right by my side, did you notice some similar experiences ? it use to work well david

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