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Long shader compilation time on SGX544MP(Galaxy S4).
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1
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462
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August 22, 2013
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shader ,Lost in translation part 2
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3
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466
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April 29, 2013
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"glBindFramebuffer: ScheduleTA did not work properly"
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13
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801
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April 22, 2013
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Sorting float array in fragment shader without causing dynamic branches in OpenGL ES 2.0 (iPad 3)
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7
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1421
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April 11, 2013
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Help with PowerVR Shader/Unisco Editor
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3
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411
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December 20, 2012
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Compile Error on SGX540
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2
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405
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December 13, 2012
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Cannot compile all but most simple shaders in PVRUniScoEditor
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1
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417
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December 10, 2012
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PVRShaderEditor USSE Asm inactive
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5
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453
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October 30, 2012
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PVRShaman Segmentation faul on linux 32
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5
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435
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September 25, 2012
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