# \#pvrtrace

**URL:** https://forums.imgtec.com/tag/pvrtrace/14.md

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## [Crash glBlitFramebuffer() on PowerVR GE8320](https://forums.imgtec.com/t/crash-glblitframebuffer-on-powervr-ge8320/4178)

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**Author:** [@SeongbeomJeong](https://forums.imgtec.com/u/SeongbeomJeong)\
**Replies:** 4\
**Last updated:** [July 14, 2025, 8:03am UTC](https://forums.imgtec.com/t/crash-glblitframebuffer-on-powervr-ge8320/4178 "2025-07-14T08:03:53Z")

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Hello. We are currently developing using Unreal Engine 5.5.4. During playing, we encountered a crash that occurs only on devices with PowerVR GE8320 when change screen orientation. The crash happens in glBlitFramebuff…

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## [PVRTrace can't capture the weston compositor](https://forums.imgtec.com/t/pvrtrace-cant-capture-the-weston-compositor/3309)

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**Author:** [@YoungJun](https://forums.imgtec.com/u/YoungJun)\
**Replies:** 5\
**Last updated:** [November 26, 2020, 1:57am UTC](https://forums.imgtec.com/t/pvrtrace-cant-capture-the-weston-compositor/3309 "2020-11-26T01:57:23Z")

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Hi, I’m trying to get PVRTrace working on a my custom SoC(w/ PowerVR Furian GT9524). The PVRTrace can capture most of egl applications but it can’t capture the weston process. The weston compositor has gl-renderer and it…

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## [MEIZU PRO 7PULS PowerVR 7XTP shder compile failed no error](https://forums.imgtec.com/t/meizu-pro-7puls-powervr-7xtp-shder-compile-failed-no-error/3302)

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**Author:** [@chen](https://forums.imgtec.com/u/chen)\
**Replies:** 0\
**Last updated:** [November 10, 2020, 8:44am UTC](https://forums.imgtec.com/t/meizu-pro-7puls-powervr-7xtp-shder-compile-failed-no-error/3302 "2020-11-10T08:44:59Z")

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Hi, I have a shader that doesn’t compile on Android MEIZU PRO 7PULS PowerVR 7XTP glGetShaderInfoLog return “compile failed” with no error info Hope someone can shed some light on this… thank you! \`#version 310 es #…

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## [eglSwapBuffers displays before rendering has finished.](https://forums.imgtec.com/t/eglswapbuffers-displays-before-rendering-has-finished/2575)

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**Author:** [@devmiyax](https://forums.imgtec.com/u/devmiyax)\
**Replies:** 15\
**Last updated:** [October 8, 2019, 11:45am UTC](https://forums.imgtec.com/t/eglswapbuffers-displays-before-rendering-has-finished/2575 "2019-10-08T11:45:35Z")

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I’m developing a app on GPD XD plus which has PowerVR GX6250 using Android NDK. The displayed images after eglSwapBuffers are called seem the images which didn’t finish the rendering. Do you have any suggestions? \[ima…

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## [PVRTraceGUI crashes on MacOS 10.14](https://forums.imgtec.com/t/pvrtracegui-crashes-on-macos-10-14/2945)

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**Author:** [@kumokairo](https://forums.imgtec.com/u/kumokairo)\
**Replies:** 1\
**Last updated:** [June 6, 2019, 1:05pm UTC](https://forums.imgtec.com/t/pvrtracegui-crashes-on-macos-10-14/2945 "2019-06-06T13:05:59Z")

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Hi! I have recently moved to Mac as my main dev machine and have troubles using PVRTrace GUI tool from the SDK. It works good on Windows, but on Mac it just plainly crashes when scrubbing through the frames (just changi…

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## [Can PVRTrace record after Game launch in 3 minutes](https://forums.imgtec.com/t/can-pvrtrace-record-after-game-launch-in-3-minutes/2641)

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**Author:** [@seal2002](https://forums.imgtec.com/u/seal2002)\
**Replies:** 2\
**Last updated:** [April 24, 2018, 8:41am UTC](https://forums.imgtec.com/t/can-pvrtrace-record-after-game-launch-in-3-minutes/2641 "2018-04-24T08:41:36Z")

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Hello guys, I’m game programmer and working on 3D debugger and optimization. Currently, my game have some 3D bug with PowerVR android devices ex i9500, samsung tablet. I am also new with PowerVR SDK. I have just watched…

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## [ERROR: VertexAttribPointer data is inaccessible](https://forums.imgtec.com/t/error-vertexattribpointer-data-is-inaccessible/2561)

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**Author:** [@roulio77](https://forums.imgtec.com/u/roulio77)\
**Replies:** 2\
**Last updated:** [November 15, 2017, 8:20am UTC](https://forums.imgtec.com/t/error-vertexattribpointer-data-is-inaccessible/2561 "2017-11-15T08:20:03Z")

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I have an OpenGL ES 3.0 application running on windows. I’m developing with Visual Studio. The render output is corrupted and although eglGetError does not show any problem I get the following error in stdout when I’m us…

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## [100% load with RenderScene](https://forums.imgtec.com/t/100-load-with-renderscene/2522)

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**Author:** [@vishnumohan1991](https://forums.imgtec.com/u/vishnumohan1991)\
**Replies:** 13\
**Last updated:** [February 28, 2017, 7:35am UTC](https://forums.imgtec.com/t/100-load-with-renderscene/2522 "2017-02-28T07:35:44Z")

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Hi all, we are using Opengles2.0 in graphics\_SDK\_4\_04\_00\_02 which uses PVR shell as an abstraction layer. In which most of the trainingcourses / demos giving me 100 percent load when we are using the frame work of PVRs…

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## [PVRTrace - no trace](https://forums.imgtec.com/t/pvrtrace-no-trace/2504)

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**Author:** [@knedl](https://forums.imgtec.com/u/knedl)\
**Replies:** 3\
**Last updated:** [December 5, 2016, 9:20am UTC](https://forums.imgtec.com/t/pvrtrace-no-trace/2504 "2016-12-05T09:20:44Z")

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Hello. I am trying to use PVRTrace from the latest SDK (PowerVR Tools & SDK 2016 R2, Recorder Version: 16.2@4278847) to dump the traces for analysis. When I use the Linux\_x86\_64 version of the recorder, everything works…

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## [Segmentation fault !](https://forums.imgtec.com/t/segmentation-fault/2488)

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**Author:** [@piedog](https://forums.imgtec.com/u/piedog)\
**Replies:** 2\
**Last updated:** [August 31, 2016, 8:20am UTC](https://forums.imgtec.com/t/segmentation-fault/2488 "2016-08-31T08:20:31Z")

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Sorry,im a newbie ，Just yesterday I set up across-edit circumstance at Ubuntu x86\_64bit, and try to compile a program,But such a problem has emerged: \[color color="{red}"\]\[b\] Tools Directory:/opt/Imagination/PowerVR\_G…

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## [GL\_VERTEX\_ATTRIB\_ARRAY\_ENABLED in PVRTraceGUI 3.7](https://forums.imgtec.com/t/gl-vertex-attrib-array-enabled-in-pvrtracegui-3-7/2477)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 0\
**Last updated:** [July 13, 2016, 5:50pm UTC](https://forums.imgtec.com/t/gl-vertex-attrib-array-enabled-in-pvrtracegui-3-7/2477 "2016-07-13T17:50:52Z")

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In the PVRTraceGUI that comes with SDK 2016 R1.2, I’ve noticed that in the OpenGL ES State tracking tab the GL\_VERTEX\_ATTRIB\_ARRAY\_ENABLED flag seems to be false for all attributes. However, the scene is rendering prope…

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## [Does the format of .pvrtrace file open to us?](https://forums.imgtec.com/t/does-the-format-of-pvrtrace-file-open-to-us/2474)

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**Author:** [@plmkoaa](https://forums.imgtec.com/u/plmkoaa)\
**Replies:** 1\
**Last updated:** [June 29, 2016, 3:24pm UTC](https://forums.imgtec.com/t/does-the-format-of-pvrtrace-file-open-to-us/2474 "2016-06-29T15:24:24Z")

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I want to analysis the data in the trace file(such as vertex). but I don’t know the format of .pvrtrace file. Using the GUI tool of PVRTrace is inefficient for me, I am planning to analysis it using my program. but I ha…

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## [Crashing glDrawElements - a little experiment](https://forums.imgtec.com/t/crashing-gldrawelements-a-little-experiment/2441)

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**Author:** [@rc17](https://forums.imgtec.com/u/rc17)\
**Replies:** 23\
**Last updated:** [May 19, 2016, 2:15pm UTC](https://forums.imgtec.com/t/crashing-gldrawelements-a-little-experiment/2441 "2016-05-19T14:15:47Z")

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Good morning, In my pursuit to find a mysterious crash inside the glDrawElements function using the Windows 32 bit version of the latest PowerVR GLES emulator libraries I’ve started doing some experiments with the examp…

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## [Crash with debug context enabled](https://forums.imgtec.com/t/crash-with-debug-context-enabled/2465)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 2\
**Last updated:** [May 13, 2016, 11:59pm UTC](https://forums.imgtec.com/t/crash-with-debug-context-enabled/2465 "2016-05-13T23:59:40Z")

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In PowerVR SDK R1.1’s PVRVFrame (win32) with KHR\_debug support advertised, if an EGL debug context is enabled, CPU memory just climbs, and eventually the app crashes in VFrame’s libEGL.dll with a std::bad\_alloc error. W…

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## [eglCreateSyncKHR emulation](https://forums.imgtec.com/t/eglcreatesynckhr-emulation/2452)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 2\
**Last updated:** [April 28, 2016, 9:39am UTC](https://forums.imgtec.com/t/eglcreatesynckhr-emulation/2452 "2016-04-28T09:39:36Z")

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It appears that eglCreateSyncKHR in PVRVFrame may not be properly supporting a NULL attrib\_list (SDK 2016 R1.1, Win32). On the platform I’m testing on, PVRVFrame reports EGL\_KHR\_fence\_sync support. When I capture a tra…

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## [PVRTrace: "DisableBinaries"](https://forums.imgtec.com/t/pvrtrace-disablebinaries/2451)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 4\
**Last updated:** [April 21, 2016, 11:50am UTC](https://forums.imgtec.com/t/pvrtrace-disablebinaries/2451 "2016-04-21T11:50:04Z")

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Testing with PVRTrace in the 2016 R1.1 SDK (Recorder Version: 16.1@3980846), I noticed my glProgramBinary calls failing again. I also noticed this note emitted by the recorder lib: \[blockquote\]PVRTrace has disabled supp…

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## [PowerVR Tools and SDK 2016 R1 is live!](https://forums.imgtec.com/t/powervr-tools-and-sdk-2016-r1-is-live/2447)

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**Author:** [@LukaszFurmaniak](https://forums.imgtec.com/u/LukaszFurmaniak)\
**Replies:** 0\
**Last updated:** [April 1, 2016, 7:32am UTC](https://forums.imgtec.com/t/powervr-tools-and-sdk-2016-r1-is-live/2447 "2016-04-01T07:32:16Z")

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New features include; SDK – Framework Our Framework now features a fully functioning Vulkan backend, as well as a number of improvements to the components – such as numerous CPU-side performance optimisations for PVRAP…

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## [PowerVR Tools and SDK v4.0 is live!](https://forums.imgtec.com/t/powervr-tools-and-sdk-v4-0-is-live/2412)

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**Author:** [@JoeDavis](https://forums.imgtec.com/u/JoeDavis)\
**Replies:** 2\
**Last updated:** [March 19, 2016, 1:44pm UTC](https://forums.imgtec.com/t/powervr-tools-and-sdk-v4-0-is-live/2412 "2016-03-19T13:44:49Z")

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New features include; SDK - Framework Our Framework has been redesigned to provide a number of helper libraries at varying levels of abstraction to make the transition from OpenGL ES to Vulkan as smooth as possible. Th…

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## ['2D active' is always 40%](https://forums.imgtec.com/t/2d-active-is-always-40/2422)

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**Author:** [@devmiyax](https://forums.imgtec.com/u/devmiyax)\
**Replies:** 1\
**Last updated:** [January 27, 2016, 5:13am UTC](https://forums.imgtec.com/t/2d-active-is-always-40/2422 "2016-01-27T05:13:52Z")

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Hi there, On my program ‘2D active’ is always 40~50% and ‘2D time per frame’ is 5msec~7msec even if eglSwapbuffer is not called. Is this the normal? Is there anyone who knows how I can remove this 2D operation? My env…

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## [SDK 4.0: PVRTrace - Find results](https://forums.imgtec.com/t/sdk-4-0-pvrtrace-find-results/2415)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 2\
**Last updated:** [January 15, 2016, 12:19am UTC](https://forums.imgtec.com/t/sdk-4-0-pvrtrace-find-results/2415 "2016-01-15T00:19:31Z")

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A usability suggestion on the PVRTrace Find function (Ctrl-F). With 3.5’s PVRTrace, find results were immediately displayed after the find operation, which is what a user would expect. With 4.0’s PVRTrace find function…

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## [Crash with GLES emulator under Windows](https://forums.imgtec.com/t/crash-with-gles-emulator-under-windows/2369)

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**Author:** [@neubauer](https://forums.imgtec.com/u/neubauer)\
**Replies:** 16\
**Last updated:** [January 8, 2016, 7:40am UTC](https://forums.imgtec.com/t/crash-with-gles-emulator-under-windows/2369 "2016-01-08T07:40:05Z")

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Greetings, I have just switched from Mali 2.2.1 to PowerVR SDK 3.5 gles libraries and suddenly my application crashes inside the draw functions (glDrawArrays, glDrawElements). A typical callstack looks like this: atiog…

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## [G6200 － OpenCL memory copy speed is extremely slow](https://forums.imgtec.com/t/g6200-opencl-memory-copy-speed-is-extremely-slow/2319)

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**Author:** [@icemarkluke](https://forums.imgtec.com/u/icemarkluke)\
**Replies:** 36\
**Last updated:** [November 9, 2015, 2:28pm UTC](https://forums.imgtec.com/t/g6200-opencl-memory-copy-speed-is-extremely-slow/2319 "2015-11-09T14:28:24Z")

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I perform memory copy testing on MTK 6595 with PVR G6200.But it is extremely slow. Details as below : Host to Device : 1.42 GByte/s Device To Host : 0.06 GByte/s Device To Device : 0.12 GByte/s While Qual…

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## [Detecting Ghosts](https://forums.imgtec.com/t/detecting-ghosts/2371)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 7\
**Last updated:** [October 7, 2015, 11:06pm UTC](https://forums.imgtec.com/t/detecting-ghosts/2371 "2015-10-07T23:06:35Z")

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I’m hunting ghosts. Not the paranormal type. The PowerVR driver type. Since there is a performance cost associated with the creation and cloning of these hidden textures, and these can cause us to blow our GPU memory…

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## [Performance drop while using MSAA with FBO](https://forums.imgtec.com/t/performance-drop-while-using-msaa-with-fbo/2352)

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**Author:** [@zulkarnine](https://forums.imgtec.com/u/zulkarnine)\
**Replies:** 12\
**Last updated:** [September 4, 2015, 11:53am UTC](https://forums.imgtec.com/t/performance-drop-while-using-msaa-with-fbo/2352 "2015-09-04T11:53:47Z")

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We are noticing around 10% performance drop when MSAA is turned on (compared to MSAA turned off) during rendering to FBO. Is it normal to see this amount of performance drop? Example code for creting and rendering FBO: …

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## [glReadPixels fail to read pixels](https://forums.imgtec.com/t/glreadpixels-fail-to-read-pixels/2354)

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**Author:** [@udayshukla](https://forums.imgtec.com/u/udayshukla)\
**Replies:** 1\
**Last updated:** [August 28, 2015, 9:21am UTC](https://forums.imgtec.com/t/glreadpixels-fail-to-read-pixels/2354 "2015-08-28T09:21:29Z")

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Hi, I was trying to capture framebuffer data using glreadpixels(), but on invoking the api call, the following error is seen PVR:(Error): glReadPixels: Failed to get strided data

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## [PVRTrace can not launch successfully](https://forums.imgtec.com/t/pvrtrace-can-not-launch-successfully/2337)

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**Author:** [@cgdeveloper](https://forums.imgtec.com/u/cgdeveloper)\
**Replies:** 8\
**Last updated:** [August 13, 2015, 1:44am UTC](https://forums.imgtec.com/t/pvrtrace-can-not-launch-successfully/2337 "2015-08-13T01:44:03Z")

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Hi, I use the latest PVRTrace on a kind of Linux platform, seems it ignores LD\_LIBRARY\_PATH, I change to use LD\_PRELOAD or replace the interception so files with the so files in the BSP(TI SOC). It can work well for the…

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## [glDebugMessageInsertKHR - Memory leak (PVRVFrame 10.1)](https://forums.imgtec.com/t/gldebugmessageinsertkhr-memory-leak-pvrvframe-10-1/2344)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 4\
**Last updated:** [August 7, 2015, 11:51am UTC](https://forums.imgtec.com/t/gldebugmessageinsertkhr-memory-leak-pvrvframe-10-1/2344 "2015-08-07T11:51:17Z")

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While making use of the EGL debug context support in PVRVFrame 10.1 (in PowerVR SDK 3.5), I noticed that there was persistent memory growth of ~40MB/sec. I tracked it down to calling glDebugMessageInsertKHR() in an EGL …

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## [Save PVRTrace File Using PVRHub](https://forums.imgtec.com/t/save-pvrtrace-file-using-pvrhub/2338)

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**Author:** [@holocronweaver](https://forums.imgtec.com/u/holocronweaver)\
**Replies:** 3\
**Last updated:** [August 5, 2015, 2:45pm UTC](https://forums.imgtec.com/t/save-pvrtrace-file-using-pvrhub/2338 "2015-08-05T14:45:56Z")

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I am using PVRHub on a rooted Nexus 5 (Android 5.1.1). When I initiate a PVRTrace from PVRHub, the traced GLES2 applications opens as expected, but when I close the app and return to PVRHub no trace has been saved. I no…

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## [Debug markers in PVRTraceGUI](https://forums.imgtec.com/t/debug-markers-in-pvrtracegui/2320)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 4\
**Last updated:** [July 15, 2015, 3:14pm UTC](https://forums.imgtec.com/t/debug-markers-in-pvrtracegui/2320 "2015-07-15T15:14:05Z")

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I just took the updated KHR\_debug support in PowerVR SDK 3.5 (PVRVFrame + PVRTrace) for a spin. Thanks for the updates here! I do get debug markers showing up in my GL stream, but the string is truncated in PVRTraceGUI…

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## [KHR\_debug: glObjectLabel() issues](https://forums.imgtec.com/t/khr-debug-globjectlabel-issues/2323)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 2\
**Last updated:** [July 15, 2015, 1:44pm UTC](https://forums.imgtec.com/t/khr-debug-globjectlabel-issues/2323 "2015-07-15T13:44:02Z")

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Working with the KHR\_debug support in PowerVR SDK 3.5 (PVRVFrame) to label program objects, buffers, and other GL objects, I have a few sugggestions and a problem report: In PVRTraceGUI, if I label a GL object with a m…

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