# \#pvrvframe

**URL:** https://forums.imgtec.com/tag/pvrvframe/9.md

[Latest](https://forums.imgtec.com/latest.md) · [Categories](https://forums.imgtec.com/categories.md) · [Tags](https://forums.imgtec.com/tags.md)

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## [PVRFrame Not Working With Latest Nvidia Drivers (572.16)](https://forums.imgtec.com/t/pvrframe-not-working-with-latest-nvidia-drivers-572-16/4127)

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**Author:** [@kalin.ivanov](https://forums.imgtec.com/u/kalin.ivanov)\
**Replies:** 4\
**Last updated:** [April 28, 2026, 9:09pm UTC](https://forums.imgtec.com/t/pvrframe-not-working-with-latest-nvidia-drivers-572-16/4127 "2026-04-28T21:09:34Z")

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Hello, I’ve noticed an issue with PVRFrame with latest NVidia driver. If I download latest and greatest Nvidia driver from Nvidia portal (currently 572.16) And also from Nvidia control panel choose to use Preferred gra…

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## [PVR carbon tools is getting crashed when opening the .pvrcbn file](https://forums.imgtec.com/t/pvr-carbon-tools-is-getting-crashed-when-opening-the-pvrcbn-file/4239)

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**Author:** [@brajan1](https://forums.imgtec.com/u/brajan1)\
**Replies:** 2\
**Last updated:** [October 22, 2025, 4:44pm UTC](https://forums.imgtec.com/t/pvr-carbon-tools-is-getting-crashed-when-opening-the-pvrcbn-file/4239 "2025-10-22T16:44:18Z")

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Hi we are trying to open the .pvrcbn recorded file using PVRCARBON. The tool is getting crashed and player is stopped. Opening File ‘C:/Users/brajan1/Downloads/mainHmi.pvrcbn’ Started playback… File loading has finish…

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## [Hardware Cursor Support for Imagination GPU GE8300 on Ubuntu 22.04 Wayland](https://forums.imgtec.com/t/hardware-cursor-support-for-imagination-gpu-ge8300-on-ubuntu-22-04-wayland/4219)

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**Author:** [@Sharan](https://forums.imgtec.com/u/Sharan)\
**Replies:** 1\
**Last updated:** [August 18, 2025, 3:26pm UTC](https://forums.imgtec.com/t/hardware-cursor-support-for-imagination-gpu-ge8300-on-ubuntu-22-04-wayland/4219 "2025-08-18T15:26:19Z")

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Hello Team, I’m using Imagination GPU-GE8300 IP with DDK v2.23 running on RISC-V Development Platform within GNOME-Wayland (Ubuntu 22.04). Would like to know if GPU provides support for Hardware Cursor support that can …

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## [Use glProgramBinary in PowerVRGE8320 Always execute GLSLCompileToUniflex is Slow](https://forums.imgtec.com/t/use-glprogrambinary-in-powervrge8320-always-execute-glslcompiletouniflex-is-slow/4103)

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**Author:** [@zouqingwei](https://forums.imgtec.com/u/zouqingwei)\
**Replies:** 5\
**Last updated:** [January 16, 2025, 4:48pm UTC](https://forums.imgtec.com/t/use-glprogrambinary-in-powervrge8320-always-execute-glslcompiletouniflex-is-slow/4103 "2025-01-16T16:48:39Z")

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We use Unreal Engine to develop mobile games，We found that calling the glProgramBinary interface on PowerVR devices can be time-consuming。It executed GLSLCompileToUniflex。 But another device executed PVRNiflexReadHWBina…

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## [How to enable antialiasing in opengl es 3.0](https://forums.imgtec.com/t/how-to-enable-antialiasing-in-opengl-es-3-0/2497)

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**Author:** [@ampawd](https://forums.imgtec.com/u/ampawd)\
**Replies:** 18\
**Last updated:** [April 26, 2024, 3:29pm UTC](https://forums.imgtec.com/t/how-to-enable-antialiasing-in-opengl-es-3-0/2497 "2024-04-26T15:29:23Z")

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I’m drawing a set of connected lines with GL\_LINE\_STRIP, and by default they are not antialised. I tried doing glEnable(GL\_LINE\_SMOOTH); iniView function but that constant isn’t defined in opengl ES thus it didnt work. …

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## [How to decompress ETC2 to RGBA8888](https://forums.imgtec.com/t/how-to-decompress-etc2-to-rgba8888/3749)

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**Author:** [@DADADA](https://forums.imgtec.com/u/DADADA)\
**Replies:** 5\
**Last updated:** [August 9, 2023, 2:40am UTC](https://forums.imgtec.com/t/how-to-decompress-etc2-to-rgba8888/3749 "2023-08-09T02:40:35Z")

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Hi I used PVRTDecompress.cpp in Native\_SDK to decompress pvr files in ETC2 format, then I realized that this only seems to support decompression of the ECT1 format, how do I apply it to the ETC2 format? Any suggestions…

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## [PVRCarbon Shader Analysis (Similar to PVRTrace)](https://forums.imgtec.com/t/pvrcarbon-shader-analysis-similar-to-pvrtrace/3700)

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**Author:** [@kumokairo](https://forums.imgtec.com/u/kumokairo)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 3:47pm UTC](https://forums.imgtec.com/t/pvrcarbon-shader-analysis-similar-to-pvrtrace/3700 "2023-04-13T15:47:56Z")

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I used PVRTrace extensively in the past, mostly for the Shader Analysis feature. It allowed me to see which shaders take the most screen space and GPU clock cycles. It also allowed comparing clock complexity of different…

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## [PVRVFrameGUI ubuntu18.04 :Could not load the Qt platform plugin "xcb" in "" even though it was found](https://forums.imgtec.com/t/pvrvframegui-ubuntu18-04-could-not-load-the-qt-platform-plugin-xcb-in-even-though-it-was-found/3541)

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**Author:** [@kimown](https://forums.imgtec.com/u/kimown)\
**Replies:** 1\
**Last updated:** [July 5, 2022, 10:10am UTC](https://forums.imgtec.com/t/pvrvframegui-ubuntu18-04-could-not-load-the-qt-platform-plugin-xcb-in-even-though-it-was-found/3541 "2022-07-05T10:10:16Z")

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When I run ./PVRVFrameGUI in ubunut 18.04, it shows error message: qt.qpa.plugin: Could not load the Qt platform plugin “xcb” in “” even though it was found. This application failed to start because no Qt platform plug…

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## [KHR\_debug & eglGetProcAddress()](https://forums.imgtec.com/t/khr-debug-eglgetprocaddress/2225)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 4\
**Last updated:** [August 5, 2020, 11:18am UTC](https://forums.imgtec.com/t/khr-debug-eglgetprocaddress/2225 "2020-08-05T11:18:02Z")

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On PVRVFrame 3.3, KHR\_debug is advertised. However, eglGetProcAddress( “glDebugMessageCallbackKHR” ) fails (returns a NULL pointer). Same thing with eglGetProcAddress(“glDebugMessageCallback” ), even though that’s not …

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## [PowerVR Rogue GE8320 BorderColorMakeResident: Failed](https://forums.imgtec.com/t/powervr-rogue-ge8320-bordercolormakeresident-failed/3229)

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**Author:** [@sherlock](https://forums.imgtec.com/u/sherlock)\
**Replies:** 3\
**Last updated:** [July 22, 2020, 2:16pm UTC](https://forums.imgtec.com/t/powervr-rogue-ge8320-bordercolormakeresident-failed/3229 "2020-07-22T14:16:30Z")

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Hi, I am working on PowerVR Rogue GE8320 on android platform, and got BorderColorMakeResident Failed error and Opengl error 1285 out of memory when I set 9 textures’s Texture Wrapping to GL\_CLAMP\_TO\_BORDER and just dra…

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## [Where can I get opencl driver for sgx544mp1](https://forums.imgtec.com/t/where-can-i-get-opencl-driver-for-sgx544mp1/3112)

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**Author:** [@dongwon](https://forums.imgtec.com/u/dongwon)\
**Replies:** 3\
**Last updated:** [November 11, 2019, 1:49pm UTC](https://forums.imgtec.com/t/where-can-i-get-opencl-driver-for-sgx544mp1/3112 "2019-11-11T13:49:21Z")

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Hello, I need download link for opencl driver for sgx544mp1 or libPowerVR.so file. Thanks in advance.

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## [Issue: glbindbufferrange GL\_INVALID\_VALUE in SDK 2019 R1](https://forums.imgtec.com/t/issue-glbindbufferrange-gl-invalid-value-in-sdk-2019-r1/3010)

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**Author:** [@jingsun001](https://forums.imgtec.com/u/jingsun001)\
**Replies:** 4\
**Last updated:** [July 17, 2019, 9:53am UTC](https://forums.imgtec.com/t/issue-glbindbufferrange-gl-invalid-value-in-sdk-2019-r1/3010 "2019-07-17T09:53:14Z")

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I’m trying to use glbindbufferrange to GL\_Uniform\_buffer, it continue throw out the GL\_INVALID\_VALUE, even though i’ve already follow the gles rule, such as offset is a multiple of GL\_UNIFORM\_BUFFER\_OFFSET\_ALIGNMENT, etc…

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## [glRenderbufferStorage GL\_INVALID\_OPERATION in SDK 2018 R2](https://forums.imgtec.com/t/glrenderbufferstorage-gl-invalid-operation-in-sdk-2018-r2/2862)

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**Author:** [@andreyogld3d](https://forums.imgtec.com/u/andreyogld3d)\
**Replies:** 3\
**Last updated:** [June 15, 2019, 6:15pm UTC](https://forums.imgtec.com/t/glrenderbufferstorage-gl-invalid-operation-in-sdk-2018-r2/2862 "2019-06-15T18:15:11Z")

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Hello! I have GL\_INALID\_OPERATION on following code void InitFBO() { GLuint fbo = 0; glGenFramebuffers(1, &fbo); CheckOpenGLError(); glBindFramebuffer(GL\_FRAMEBUFFER, fbo); CheckOpenGLError(); GLuint renderBuffer…

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## [Issue: glObjectLabelKHR generates a error for GL\_SAMPLER](https://forums.imgtec.com/t/issue-globjectlabelkhr-generates-a-error-for-gl-sampler/2955)

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**Author:** [@jialongzhai](https://forums.imgtec.com/u/jialongzhai)\
**Replies:** 1\
**Last updated:** [June 10, 2019, 10:43am UTC](https://forums.imgtec.com/t/issue-globjectlabelkhr-generates-a-error-for-gl-sampler/2955 "2019-06-10T10:43:16Z")

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## [Issue: glDebugMessageControlKHR doesn't work correctly](https://forums.imgtec.com/t/issue-gldebugmessagecontrolkhr-doesnt-work-correctly/2956)

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**Author:** [@jialongzhai](https://forums.imgtec.com/u/jialongzhai)\
**Replies:** 1\
**Last updated:** [June 10, 2019, 10:43am UTC](https://forums.imgtec.com/t/issue-gldebugmessagecontrolkhr-doesnt-work-correctly/2956 "2019-06-10T10:43:04Z")

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## [Issue: \[BUG\] the backbuffer format is always SRGB](https://forums.imgtec.com/t/issue-bug-the-backbuffer-format-is-always-srgb/2954)

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**Author:** [@jialongzhai](https://forums.imgtec.com/u/jialongzhai)\
**Replies:** 1\
**Last updated:** [June 10, 2019, 10:42am UTC](https://forums.imgtec.com/t/issue-bug-the-backbuffer-format-is-always-srgb/2954 "2019-06-10T10:42:48Z")

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## [Issue: \[BUG\] incorrect glDisable(GL\_FRAMEBUFFER\_SRGB) for MRT](https://forums.imgtec.com/t/issue-bug-incorrect-gldisable-gl-framebuffer-srgb-for-mrt/2951)

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**Author:** [@jialongzhai](https://forums.imgtec.com/u/jialongzhai)\
**Replies:** 3\
**Last updated:** [June 10, 2019, 10:42am UTC](https://forums.imgtec.com/t/issue-bug-incorrect-gldisable-gl-framebuffer-srgb-for-mrt/2951 "2019-06-10T10:42:11Z")

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https://github.com/powervr-graphics/Native\_SDK/issues/41 Description Hi, I find the emulator will add a glDisable(GL\_FRAMEBUFFER\_SRGB) call in the underlying OpenGL implementation for every draw, if my current FBO co…

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## [If i could get the pdb files on windows with the libGLESv2.dll and libEGL.dll?](https://forums.imgtec.com/t/if-i-could-get-the-pdb-files-on-windows-with-the-libglesv2-dll-and-libegl-dll/2829)

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**Author:** [@tony](https://forums.imgtec.com/u/tony)\
**Replies:** 4\
**Last updated:** [October 24, 2018, 1:24pm UTC](https://forums.imgtec.com/t/if-i-could-get-the-pdb-files-on-windows-with-the-libglesv2-dll-and-libegl-dll/2829 "2018-10-24T13:24:35Z")

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I am working on with the pvrvframe Emulator driver on windows, and I should have memory diagnosis with vs 2017 ,no pdb file can not detect any dll mem use cost on vs 2017, so it’s that possible I can get the pdb file…

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## [SGX544 opencl flops](https://forums.imgtec.com/t/sgx544-opencl-flops/2632)

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**Author:** [@jason](https://forums.imgtec.com/u/jason)\
**Replies:** 1\
**Last updated:** [April 18, 2018, 1:23pm UTC](https://forums.imgtec.com/t/sgx544-opencl-flops/2632 "2018-04-18T13:23:55Z")

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hi , I am evaluating SGX544 gpu opencl,does anyone know the flops about the opencl? thank you !

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## [PowerVR SDK 2017R2 Offline Installer missing Win32/64 .lib & .dll](https://forums.imgtec.com/t/powervr-sdk-2017r2-offline-installer-missing-win32-64-lib-dll/2564)

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**Author:** [@vasco](https://forums.imgtec.com/u/vasco)\
**Replies:** 2\
**Last updated:** [December 6, 2017, 9:12am UTC](https://forums.imgtec.com/t/powervr-sdk-2017r2-offline-installer-missing-win32-64-lib-dll/2564 "2017-12-06T09:12:35Z")

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Hi, the PowerVR SDK 2017R2 Offline Installer does not contain the Win32/Win64 .dll and .lib under Imagination\\PowerVR\_Graphics\\PowerVR\_SDK\\SDK\_2017\_R2\\Builds\\Windows The x86\_32 and x86\_64 folders contain only PVRScope…

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## [executing powervr sdk binairie examples on linux](https://forums.imgtec.com/t/executing-powervr-sdk-binairie-examples-on-linux/2078)

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**Author:** [@aicha11](https://forums.imgtec.com/u/aicha11)\
**Replies:** 28\
**Last updated:** [September 11, 2017, 7:26am UTC](https://forums.imgtec.com/t/executing-powervr-sdk-binairie-examples-on-linux/2078 "2017-09-11T07:26:30Z")

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il I execute the binairies exemple I got this error Failed to choose a suitable config

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## [Deadlock waiting on sync object.](https://forums.imgtec.com/t/deadlock-waiting-on-sync-object/2544)

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**Author:** [@cgrant78netzero-com](https://forums.imgtec.com/u/cgrant78netzero-com)\
**Replies:** 6\
**Last updated:** [August 15, 2017, 2:52am UTC](https://forums.imgtec.com/t/deadlock-waiting-on-sync-object/2544 "2017-08-15T02:52:13Z")

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Updated to the latest emulator (R17) and whenever I do a client wait sync my application deadlocks. The code base have been tested on different platform and worked with the previous version of the emulator, so I’m confid…

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## [SDK R1 2017:Can't compile shader with #version 320 es](https://forums.imgtec.com/t/sdk-r1-2017-cant-compile-shader-with-version-320-es/2536)

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**Author:** [@andreyogld3d](https://forums.imgtec.com/u/andreyogld3d)\
**Replies:** 5\
**Last updated:** [June 30, 2017, 2:34pm UTC](https://forums.imgtec.com/t/sdk-r1-2017-cant-compile-shader-with-version-320-es/2536 "2017-06-30T14:34:45Z")

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Hi! Thanks for new SDK R1 2017! glGetString(GL\_SHADING\_LANGUAGE\_VERSION) -\> “GLSL ES 3.2(Host: 4.50)” I can’t compile any shader with version \> 310 ES, but: OpenGL ES 3.2 implementations are guaranteed to support ver…

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## [GLES2: Where is EXT\_draw\_instanced,EXT\_instanced\_arrays,OES\_vertex\_array\_object?](https://forums.imgtec.com/t/gles2-where-is-ext-draw-instanced-ext-instanced-arrays-oes-vertex-array-object/2449)

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**Author:** [@andreyogld3d](https://forums.imgtec.com/u/andreyogld3d)\
**Replies:** 3\
**Last updated:** [November 28, 2016, 10:48am UTC](https://forums.imgtec.com/t/gles2-where-is-ext-draw-instanced-ext-instanced-arrays-oes-vertex-array-object/2449 "2016-11-28T10:48:14Z")

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Hi al!! I’am using the last PowerVR SDK 4.1, I need of support some extensions: GL\_EXT\_draw\_instanced, GL\_EXT\_instanced\_arrays, GL\_OES\_vertex\_array\_object PowerVR SGX 543/544 supports these extensions: https://develop…

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## [PowerVR SDK\_2016\_R1.2 examples cannot be executed](https://forums.imgtec.com/t/powervr-sdk-2016-r1-2-examples-cannot-be-executed/2496)

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**Author:** [@xequtor](https://forums.imgtec.com/u/xequtor)\
**Replies:** 15\
**Last updated:** [November 2, 2016, 9:29am UTC](https://forums.imgtec.com/t/powervr-sdk-2016-r1-2-examples-cannot-be-executed/2496 "2016-11-02T09:29:52Z")

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Hello All, I have the following problem. I was given a new laptop DELL Precision M4800 which uses NVIDIA Quadro K2100M and Intel HD Graphics 4600 display adapters in my work place. In my previous computer, I have writte…

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## [EXT\_disjoint\_timer\_query](https://forums.imgtec.com/t/ext-disjoint-timer-query/2494)

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**Author:** [@molanda](https://forums.imgtec.com/u/molanda)\
**Replies:** 1\
**Last updated:** [September 20, 2016, 2:53pm UTC](https://forums.imgtec.com/t/ext-disjoint-timer-query/2494 "2016-09-20T14:53:34Z")

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Are there any plans to add EXT\_disjoint\_timer\_query support to the SDK? I would like to measure GPU performance, but functions such as glQueryCounterEXT, glGetQueryObjectivEXT and glGetQueryObjectui64vEXT aren’t availab…

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## [Segmentation fault !](https://forums.imgtec.com/t/segmentation-fault/2488)

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**Author:** [@piedog](https://forums.imgtec.com/u/piedog)\
**Replies:** 2\
**Last updated:** [August 31, 2016, 8:20am UTC](https://forums.imgtec.com/t/segmentation-fault/2488 "2016-08-31T08:20:31Z")

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Sorry,im a newbie ，Just yesterday I set up across-edit circumstance at Ubuntu x86\_64bit, and try to compile a program,But such a problem has emerged: \[color color="{red}"\]\[b\] Tools Directory:/opt/Imagination/PowerVR\_G…

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## [PowerVR SDK\_2016\_R1.2](https://forums.imgtec.com/t/powervr-sdk-2016-r1-2/2476)

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**Author:** [@dflavin](https://forums.imgtec.com/u/dflavin)\
**Replies:** 1\
**Last updated:** [July 13, 2016, 8:40am UTC](https://forums.imgtec.com/t/powervr-sdk-2016-r1-2/2476 "2016-07-13T08:40:15Z")

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Hi, I downloaded the above SDK. I am trying to run the example applications on Windows 7 using Visual Studio Express 2015 (I have also tried VS2013). I get the follow error when trying to run any of the examples. The ca…

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## [Crashing glDrawElements - a little experiment](https://forums.imgtec.com/t/crashing-gldrawelements-a-little-experiment/2441)

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**Author:** [@rc17](https://forums.imgtec.com/u/rc17)\
**Replies:** 23\
**Last updated:** [May 19, 2016, 2:15pm UTC](https://forums.imgtec.com/t/crashing-gldrawelements-a-little-experiment/2441 "2016-05-19T14:15:47Z")

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Good morning, In my pursuit to find a mysterious crash inside the glDrawElements function using the Windows 32 bit version of the latest PowerVR GLES emulator libraries I’ve started doing some experiments with the examp…

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## [Crash with debug context enabled](https://forums.imgtec.com/t/crash-with-debug-context-enabled/2465)

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**Author:** [@dark\_photon](https://forums.imgtec.com/u/dark_photon)\
**Replies:** 2\
**Last updated:** [May 13, 2016, 11:59pm UTC](https://forums.imgtec.com/t/crash-with-debug-context-enabled/2465 "2016-05-13T23:59:40Z")

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In PowerVR SDK R1.1’s PVRVFrame (win32) with KHR\_debug support advertised, if an EGL debug context is enabled, CPU memory just climbs, and eventually the app crashes in VFrame’s libEGL.dll with a std::bad\_alloc error. W…

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